Yeah! Pop-corn and Guru had complained me against you. So, it was your friend.
Tell him not to be a moron and stop using Aimbot/Wallhack or Mombot/Fatherbot or whatever.
lmao
Yeah! Pop-corn and Guru had complained me against you. So, it was your friend.
Tell him not to be a moron and stop using Aimbot/Wallhack or Mombot/Fatherbot or whatever.
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'D:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4800 Series
GL_VERSION: 2.1.8201 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
18940050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 288 milli seconds
UI menu load time = 162 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: allwyn
IP: 192.168.1.3
Working directory: D:\Program Files\UrbanTerror
29 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
16064 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_maxclients\12\sv_floodprotect\0\g_warmup\15\capturelimit\90\sv_hostname\New Unnamed Server\g_followstrict\0\fraglimit\20\timelimit\0\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\0\g_allowvote\0\g_armbands\1\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\g_redTeam\Stroggs\g_blueTeam\Pagans\dmflags\0\g_maxGameClients\0\g_gear\0\g_survivorrule\0\g_deadchat\2\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_abbey\sv_privateClients\0\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 980 msec frame time
Follow this procedure to host: *www.thinkdigit.com/forum/showpost.php?p=1003982&postcount=1590What's wrong?
No problem.Thanks it worked.
Hosting through the console is perhaps better for me (and perhaps for everyone) as you've already prescribed the required settings in the server.cfg file.But will I have to open the console each time I need to host the game? I mean why doesn't it get triggered from the main menu?
2-3 days ago I played UrT at Hellheaven server form my office which has 750 business plan and my pings were around 90-150. And believe pings make a great difference. I just ****** them all. First time I gain my some confidence back that I am a good fps player which i tend to think before online gamming. I was among Second to 3rd highest scorrers.
Neo: I know kung fu.
Morpheus: [eyeing him, hand on chin] Show me.
an I saw one guy with 4-5 pings, we didnt even get chance to kill him more than 2-3 times :/2-3 days ago I played UrT at Hellheaven server form my office which has 750 business plan and my pings were around 90-150. And believe pings make a great difference. I just ****** them all. First time I gain my some confidence back that I am a good fps player which i tend to think before online gamming. I was among Second to 3rd highest scorrers.
so Now I hve made my plans to go to office early in the morning or on holidays.