I didn't like the Wii U controller/logic in the first place.
I didn't like the Wii U controller/logic in the first place.
Shadow of the Eternals: The first game that shows off next gen graphics on Wii U? | IGN Boards
The comments in the link are interesting.
Game is completely dumbed down on wii-u and massively scaled down. Given the right hardware , cryengine 3 has far more potential to shine.
This has already been seen in the comparison of crysis 3 in pc and current gen consoles.Still something is better than nothing.
Frostbite 3 is a different beast though and EA is in no plans scaling its engine down and is keen on sticking with x86 development standards.
The BF4 demo makes crysis 3 look like last gen.
P.S Crytek has yet to bring their next-gen game engine. Maybe after a couple of years into next-gen development.
What did you not like about it? It does everything a traditional controller can do and more. It is quite light and barring the Wii Remote + Nunchuck, is the most ergonomic controller I've ever used.
^Got to say I somewhat agree with this. My own opinion echoes the ones that have been posted on that thread. Sure the graphics look nice, somewhat better than what we've seen on the 360 and PS3, but they are nowhere near next gen.
But there's no way of telling if DICE want to be genuinely uncompromising.... or if they are just being lazy. After all, graphics don't affect the gameplay... mostly. If they wanted they could have downscaled the graphics and released the games on the WiiU.
I was claiming that EA is implying that they are horrible at code optimization because they claim that they ran into performance issues with the FB2 itself.
Plus, if the latest chiphell leak is true the PS4 will be out powered by PCs even before it releases.
TBH, I have not used the Wii U, I just didn't get the point of including a touch screen i.e., taking the eye off the main screen to look at the secondary screen.
having said that I can change my views once I use a Wii U.
Well, the second screen truly shines in multiplayer . Asymmetric multiplayer is a ton of fun and even in symmetric situations like in Tekken and Sonic and All Stars Racing Transformed having the whole screen to yourself is pretty good. Then there are the co-op opportunities it provides like in games like NSMBU, Pikmin Adventure and Metroid Blast.
In singleplayer the second screen is being used in multiple ways that help/enhance the gameplay like as a quick inventory access, environment scanning/interacting system, quick map viewing, batputers and communicators, info access etc. It is a bit like the DS. You look at one screen most of the time and the second screen is used to enhance your experience. The gamepad also has Off-TV play letting me hunt monsters while my sister watches Grey's Anatomy. In some games the gamepad is used as the main screen with the TV providing a quick overview of what is happening.
It allows for removal of HUD elements from the TV screen making it look less cluttered and letting the environment shine out even more.
The touchscreen also allows unique gameplay like in Murphy's Dungeon, The Wonderful 101, and much better accuracy/faster response while chucking Pikmin around. It also has great potential in menu driven RPGs.
I agree that the Gamepad is difficult to 'get' without using it, not unlike when people saw the DS for the first time. I myself didn't 'get' it when I first saw it, but since the console had enough games I wanted to play I ended up buying it.
time to go on a Wii U demo hunt. as said before will reevaluate the controller after having a proper demo. lets get back to the discussion.
PS: anyone in Bangalore having a Wii U?
Well.. that's another of putting it. Anyway, I don't know a thing about game engines and hardware architecture, so opinion isn't worth much.
This is what worries me. As I pointed out in my edit, almost every developer is playing the "next gen graphics" as their trumpcard, with almost no focus on showcasing what they are doing about next-gen gameplay, I wonder what they they are going to do when the PC makes their "next-gen" graphics look outdated.
This is what worries me. As I pointed out in my edit, almost every developer is playing the "next gen graphics" as their trumpcard, with almost no focus on showcasing what they are doing about next-gen gameplay, I wonder what they they are going to do when the PC makes their "next-gen" graphics look outdated.
Well it shouldn't be much of a worry. Gameplay and interactive options are already covered. Motion and gesture controls are extremely enhanced in these next-gen systems. The playstation eye no has two cameras for increased depth and motion tracking. The light bar mechanism on DS4 is going to work wonder sin FPS titles too as claimed by Destiny's developer "Bungie". Besides the old move controllers also work the same way. The integration of touchpad is a more sensible decision than a touchscreen and more of its applications will be unveiled at E3, so stay tuned.
Talk about microsoft, you must have already heard about illumiroom. Rumors are that they'll also make way into pc. It has the capability to project the entire game world in 3d into the living room.
The concept is nothing less than revolutionary. These are the gameplay options next-gen promises.
I find stuff like the Illumiroom and Oculus Rift quite fascinating... however they aren't what I personally consider an important part of my gameplay experience, but that's just me.
What do I want, when I mean better gameplay? Simply put, I mean I want better games.
I want a world that feels organic, where my actions genuinely matter. Where people have complex, layered behavior, and are not mere cardboard cutouts. I want a really huge world, with really huge places. I want Skyrim, but this time I want Whiterun to have 200 NPCs, not 20. If these next-gen consoles are really as powerful as they claim to be, that's where I want that power to go. Also, I want stories that will make me think. Stuff like Planescape: Torment and The Witcher 2.
I realize that you may very well be correct, and I may be in the minority, but new control methods and visual options are only a small part of what I consider next-gen gameplay.
Well you aren't at all wrong buddy. The points you've put actually counts and matters big time. This is what next gen systems are destined to deliver. Considering the sheer compute power and multi core architecture, expanding the game world into massive environments is inevitable. Witcher 3 is also coming with the same insight. Its gonna be a huge open world true to the next-gen sense.
This is where the compute power of "true" next gen systems will come in handy. The ability to render more in real time.
The next elder scrolls title will definitely have 200 NPC's instead of 20. These were the limitations of current gen systems, which the next gen systems are destined to break through.
Check out the development progress of bungie's destiny. An FPS with rpg elements, coupled with massive environments. That's next gen stuff for me.
You'll struggle to find a wii-u in india, let alone bengaluru.
Wii-u has no official presence in india. Only 3ds is available but at higher import costs.
Did you own any consoles before mate?
Nope.. PC Gamer.. but planing to buy a bluray player in future. so based on cost of the next gen consoles I might go for which ever is cheaper...