No offence, but your and Tkin's complaints are more of a result of impatience rather than the game's fault
The original Most Wanted was way more difficult than the new one, so its fair to say most of the compaints about the difficulty don't carry any weight.
1. I hadn't had any kind of problem getting the heat bar down from level 6, there are ways to do it. While on cool down mode, you can enter the garages for a quick color change which will instantly get a bar down, or if you jumping into another car will completely evade you from the cops which is by far the most easiest way. You can also tap the trigger buttons on the x360 controller to lower the heat faster
Like I said, spend some time figuring things out.
Only happens when there are no cars behind you, no instant cooldown if the cops are chasing you, and I don't get the trigger part.
2. Keeps the chase going, take that off from the game, I'd bet that it would make the chases even more boring.
Valid point.
3. Kind of agreed, but cop chases isn't all about the racers and the cops. The environment are varied, in fact the best open world in an arcade racers I've seen, which make the chases challenging and fun.
Okay.
4. LOL, agreed, even I crashed into the traffic because of that. Criterion honestly sucks at designing UI/HUD elements. This game is a slight improvement though.
We both agree to this.
5. Good thing is, you can remove the mods and race them, you have the choice so use it
That does not increase difficulty much. Either the car pulls away completely, i.e insane difficulty, or you beat them, nothing in between.
The game does allow you to choose your own path, unless it completely takes you off the racing path and making it impossible to catch up with the other racers, tell me whats the point of racing if you are completely out of reach of the other racers, makes the racing even more boring. Comparing the design choices of one game to another isn't fair, Underground or Most Wanted did have those barriers, smart choice for those games, but wasn't that linear too? like racing only on the path decided by the developer? The arrow, well, the game is just telling you that its a waste of time or pointless to go in that direction, if you are annoyed about the arrow and don't want to race, pause and quit the race..open world is all yours
This is a serious issue, there was one race where there was a gigantic shortcut, can't take it due to the checkpoint.
Me too, I'd been plaing dirt 3 which has the map placed on the right, so Most Wanted did make things difficult in the beginning, but got used to it after a while. Not much of a game complaint, its just about getting used to something
eih?! I thought there were plenty of shortcuts throughout the races
Mostly useless ones, either parallel roads, or small ones.
I'm on the x360 controller, haven't tried the keyboard controls yet. Finished the game yesterday, and let me tell you, I accidentally got into just one single 360 turn, one single turn in the entire single player play through
You say you're into racing games, why not get an x360 controller, the game feels awesome with that.
1. Whats wrong with the lack of a starting line? Just another design choice, nothing game breaking
No issue there. But why always at last? Why not mix it up?
2. To be honest, the cop chase difficulty has been dumbed down a lot from the original Most Wanted. Try the original with higher heat, it will be unbelievably difficult to evade them.
Agreed, low difficulty, but boring as hell.
3. Don't see anyting wrong with that too, cop chases are pre determined to certain races, its not like you coincidentally run into the cops while racing and they're on your back. Not a complain at all.
Totally agreed.
4. You can, if you have that explored the location of the race. Just like finding a car, if you have explored it, you can jump into it right away..patience brother, spend some time figuring things out
Okay with this, the race to start actually helps with adjusting with the cars handling.
5. Didn't notice anything like that, at least not as much as the 2010 Hot pursuit had, that game had some terrible AA issues.
Didn't notice anything, but on a racing game don't get to notice much anyway. MW2012 requires complete concentration on road, there could be crash every second
6. Mini map is on the lower right, and the full map can be accessed by pressing the 'back' on the x360 controller, search for the key on the keyboard.
No issue with the map here as well, got adjusted.
7. Not sure if the original Most Wanted allowed that, though it did fill the bounty. There were certain features that didn't return in the MW2005 from UG2, filling up nitrous by doing certain things like, drifting, near misses, following an AI racer on its tail, etc. Those features returned to the new Most Wanted. Again, design choice
Nitrous fill with drifts etc was in earlier games, forgot which ones, but okay with this.
8. like?
9. Well, both of us have only played the single player, and obviously know that the game's focus is on multiplayer, so cant talk about it unless we had access to the MP
I really hate this, MP is fine, but build a SP for pete's sake, MW2005 had one as well, and criterion didn't have to do a lot of work with this game, engine is old, mechanics are old, everything is from Paradise, why not build a small story, some cutscenes would not take much time to create.
But there is a lot of difference between a long eurogamer review and a random 4 liner filled with complaints
As far as I ve seem, metacritic users never judge the game properly, and look at the flaws under magnifying glass. Sure, there will be bad things in every game and fan disappointment, but judging the entire game basing on a few flaws isn't fair.