No offence, but your and Tkin's complaints are more of a result of impatience rather than the game's fault
The original Most Wanted was way more difficult than the new one, so its fair to say most of the compaints about the difficulty don't carry any weight.
Also add first 4 points of what tkin has posted earlier (post No. 388), so not repeating again.
1: When in cooldown you have to wait to empty all 6 bars, which is impossible at a stretch, this is unfair, as when police are busting you they take the same time at any level.
2: How the hell does a swat car move that fast, suvs that chased and caught my upgraded Alpha Romeo in seconds? And at one time two swat barricades blocked two sides of same road, no way to escape, I had to trash my car against a barricade to go through.
3: No speedbrakers, cop chase is just a chase, boring as hell.
4: F'n large text in middle of screen, I was evading cops, big @$$ floating text on screen(heat level increased) and bam, I ended up ramming a divider, who is dumb enough not to notice heat level increasing????
5: Races are way too easy, I did some races today, hard, easy enough, beat 3 mw cars, again easy.
1. I hadn't had any kind of problem getting the heat bar down from level 6, there are ways to do it. While on cool down mode, you can enter the garages for a quick color change which will instantly get a bar down, or if you jumping into another car will completely evade you from the cops which is by far the most easiest way. You can also tap the trigger buttons on the x360 controller to lower the heat faster
Like I said, spend some time figuring things out.
2. Keeps the chase going, take that off from the game, I'd bet that it would make the chases even more boring.
3. Kind of agreed, but cop chases isn't all about the racers and the cops. The environment are varied, in fact the best open world in an arcade racers I've seen, which make the chases challenging and fun.
4. LOL, agreed, even I crashed into the traffic because of that. Criterion honestly sucks at designing UI/HUD elements. This game is a slight improvement though.
5. Good thing is, you can remove the mods and race them, you have the choice so use it
My biggest complaint is about forcing checkpoints and taking away the choice of route from me. Miss a checkpoint, and the f***ing game keeps on complaining until I get back to the checkpoint. WTH!!! It's an open world, why can't I take an alternative route. And if you are trying to force me on a particular route, why are not you closing the others like they used to do in UG etc.
The game does allow you to choose your own path, unless it completely takes you off the racing path and making it impossible to catch up with the other racers, tell me whats the point of racing if you are completely out of reach of the other racers, makes the racing even more boring. Comparing the design choices of one game to another isn't fair, Underground or Most Wanted did have those barriers, smart choice for those games, but wasn't that linear too? like racing only on the path decided by the developer? The arrow, well, the game is just telling you that its a waste of time or pointless to go in that direction, if you are annoyed about the arrow and don't want to race, pause and quit the race..open world is all yours
I am not in a habit to check the left corner of the screen, there's no arrow above to show me where to go and every time seeing that red flashing warning is too much for me.
Me too, I'd been plaing dirt 3 which has the map placed on the right, so Most Wanted did make things difficult in the beginning, but got used to it after a while. Not much of a game complaint, its just about getting used to something
Shortcuts, which were always the hallmark of NFS games are of no use. Why? Because some b****** devs want me to follow their own shitty path.
eih?! I thought there were plenty of shortcuts throughout the races
And controlling a car is a hit or miss affair, pressing the left key, car's going straight, then suddenly a 360 degree turn. Wah!!!
I'm on the x360 controller, haven't tried the keyboard controls yet. Finished the game yesterday, and let me tell you, I accidentally got into just one single 360 turn, one single turn in the entire single player play through
You say you're into racing games, why not get an x360 controller, the game feels awesome with that.
Other common/general complaints from my side (the list is indicative & not exhaustive ):-
1) no starting line, why the game starts the car for me is beyond my wisdom.
2) Cop chases go on for half an hour and show no sign of cooling down until I just press Alt+F4.
3) Continuing the chases after the race has been completed is hilarious. So I race for say 5 minutes, then keep on wasting my time seeing these cops through.
4) Can't straightaway jump to the choice of race always. You have to drive 10km or more to join a race.
5) Lots of aliased pixels, despite the game apparently having forced post processing AA.
6) Where's the map?
7) Destroying objects doesn't fill up nitrous.
8) What's new?
9) Finally, this might be subjective, where's the life in the game and where's the fun?
1. Whats wrong with the lack of a starting line? Just another design choice, nothing game breaking
2. To be honest, the cop chase difficulty has been dumbed down a lot from the original Most Wanted. Try the original with higher heat, it will be unbelievably difficult to evade them.
3. Don't see anyting wrong with that too, cop chases are pre determined to certain races, its not like you coincidentally run into the cops while racing and they're on your back. Not a complain at all.
4. You can, if you have that explored the location of the race. Just like finding a car, if you have explored it, you can jump into it right away..patience brother, spend some time figuring things out
5. Didn't notice anything like that, at least not as much as the 2010 Hot pursuit had, that game had some terrible AA issues.
6. Mini map is on the lower right, and the full map can be accessed by pressing the 'back' on the x360 controller, search for the key on the keyboard.
7. Not sure if the original Most Wanted allowed that, though it did fill the bounty. There were certain features that didn't return in the MW2005 from UG2, filling up nitrous by doing certain things like, drifting, near misses, following an AI racer on its tail, etc. Those features returned to the new Most Wanted. Again, design choice
8. like?
9. Well, both of us have only played the single player, and obviously know that the game's focus is on multiplayer, so cant talk about it unless we had access to the MP
And just as Metacritic is filled up with whiners, review sites are filled up with people who doesn't need to pay for a game (arguably,
might actually be getting paid for the scores). But as I told earlier, even if it was free, its not worth it.
But there is a lot of difference between a long eurogamer review and a random 4 liner filled with complaints
As far as I ve seem, metacritic users never judge the game properly, and look at the flaws under magnifying glass. Sure, there will be bad things in every game and fan disappointment, but judging the entire game basing on a few flaws isn't fair.