Gollum
Collector
Re: All Graphics Cards related queries here.
its metro2033
which game benchmark is tht?
its metro2033
which game benchmark is tht?
6xxx aint all bad.
*h-2.abload.de/img/unti3tl3e27zkf.gif
here's a link to my earlier post of 6870 benchmarks - *www.thinkdigit.com/forum/pc-components-configurations/5193-all-graphics-cards-related-queries-here-417.html#post1295402
Why so much buzz about 580, It ain't be in Indian markets till next year. And by that time AMD would be their with a VFM card with 69XX and 7XXX series. Just wait and see.
By the way I think I would be buying Sapphire HD6870. Will let everybody know when I get it
Crossfiring a HD5970 would be bad idea because, beyond 2 gpus crossfire(and sli) scales poorly, with 2 5970s you would not get more than 250-300% performance over HD5870, i.e even when you have a powerful cpu like i79x(any other cpu like i5 does not have qpi) to scale properly.The market is all about getting the VFM card in India, and if that remains the majority case than AMD will always have the upper hand. And Amd cards are more silent and cooler too. And if anyone want to buy a BIG card i.e on everthing big like performance, memory, speed and money than they would still buy an AMD. Check out the HD5970 4 GB
Sapphire Toxic HD 5970 4GB Review Page 3 - Specifications & Features - Overclockers Club
Sapphire Toxic HD 5970 4GB Review Page 6 - Testing: Metro 2033 - Overclockers Club
Even the 2GB version is good. And what if crossfire it?
6870 is not good to buy, specially now, not unless they fix that tessellation unit, i don't care whether high levels of tessellation is not useful for games, amd touted their 5xxx lineup with tessellation and now when nVidia takes the lead they say tessellation is not needed, unless amd cards perform equally in terms of tessellation with nVidia(which are standard dx11 code, not junk like physx) amd is not worth buying, now lets see what HD69xx brings to the table.Well nvidia's dual gpu will compete with 69XX and talk about future nvidia's keppler and maxwell gpu's will pave way into realism along with amd's 7 series or whatever at that time.
6870 is a great card to buy and is of course VFM.
The market is all about getting the VFM card in India, and if that remains the majority case than AMD will always have the upper hand. And Amd cards are more silent and cooler too. And if anyone want to buy a BIG card i.e on everthing big like performance, memory, speed and money than they would still buy an AMD. Check out the HD5970 4 GB
Sapphire Toxic HD 5970 4GB Review Page 3 - Specifications & Features - Overclockers Club
Sapphire Toxic HD 5970 4GB Review Page 6 - Testing: Metro 2033 - Overclockers Club
Even the 2GB version is good. And what if crossfire it?
SLI is not more superior to crossfire, specially now that crossfire scales pretty well, only advantage of sli is that it has out of the box support for most games, ati on the other hand requires application profile updates, which suck by the way.SLI is superior to CFX thanks to better driver support.
By the way there is nothin like only amd is VFM. Nvidia's gtx 460 is great vfm now than radeon 5850 and two gtx 460 in sli can perform on par or beat the 5970 in several benchmarks. Thats the beauty of SLI.
Nvidia's dual gpu solution will take care of 69xx series which will be a refined 5970 with improved tesselation and stereoscopic 3d support.
Talk about 5970 4gb, its not at all value for money as one can sli two Gtx 580's which will decimate 5970 4gb at the same pricepoint.
Because of WDDM.hi guys my doubt is (pl see my image)
i ve oly 2 gb ram
512 mb graphics
it shows total available graphics as 1279mb!
dedicated system memory as 0 mb.
is 1279mb available from my RAM? If so will it use this memory always or only wen it s needed?
can someone clear my doubts!
Virtualized video memory:
In the context of graphics, virtualization means that individual processes (in userland) cannot see the memory of adjacent processes even by means of insertion of forged commands in the command stream. WDDM drivers allow video memory to be virtualized , and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back. Virtualization could be supported on previous driver models (such as the XP Driver Model) to some extent, but was the responsibility of the driver, instead of being handled at the runtime level.
thnk you ;_-)