asingh
Aspiring Novelist
The thing I hate about the game is that it doesn't pick up where Crysis left off. I mean, what the hell happened to Nomad, Psycho and Helena Rosenthal? What exactly happened to Prophet on the island?
We are just thrown into New York City with a guy who gets the nanosuit but has no clue to what's happening around him. Literally, the SoB is clueless. On the top of that, the player doesn't speak unlike the first two games which is kind of a let down. You go through half the game with that Nathan Gould guy under the impression that you're Prophet. That's just moronic on the story writer's part.
I couldn't play on PC due to technical issues but I'm playing it on Xbox 360 and the graphics are just OK. Consolisation of Crysis killed the real fun. The PC port lacks the customization options that the first two games had. They also took away the quicksave option.
Gameplay is fine but nanosuit has been overpowered in this game. Stealth lasts way too long. Other than that, creativity has been dumbed down with the nanosuit. Another thing I noticed is that headshots don't make any impact most of the time. You empty a whole freaking round into those Ceph aliens' faces and there they are, standing as if they were in line to get an iPad. Slightly disappointed here as well.
Overall, this game is to Crysis what Farcry 2 was to Farcry. A disappointment. It's a great standalone game but it doesn't do justice to Crysis series.
Quite good points Sunny. I played it most of today (did not go to office -- do not ask why). Seriously am not too interested to fire up the game again, it seems a re-hash of successful games, and themes+genres.
1. Before the apocalypse starts we see a scene of New Yorkers walking on the side walks (crowded), kids playing on swings in green parks. Remember: Beginning of T2.
2. Point Man enters the subway. Broken rooms, scattered building, noises around the corner. Typical vanilla F.E.A.R.
3. Point man drowns and is drowsy. Hollow+echo voice. COD:Black OPs.
4. The way the soldiers speak amongst themselves is typical COD stuff.
The AI is super duper dumb. At times you see the high rise snipers running circles where they are standing. WTF. Gaming in 2011. Heck remember F.E.A.R. where the ATC guards would topple over tables to create defensive mechanisms. The suit is way too powerful. It recharges quicker than I can blink 4x times.
I think the outstanding feature of this release is, the audio. Damn.........! It really has a punch, and is in-line with what is happening in the game. Truly inspiring, and motivational. Has excellent bass and rhythm.
Probably once I finish this game, will keep it just for benchmark purposes.
Last but not the least, the buggy release. Totally broken. Howling -- patches. Fail of a legacy.