Re: The Offcial Borderlands Thread
Couple of questions again:
1.) Is skill point gaining only after we level up?
2.) In Zombie Island of Dr.Ned DLC, we seem to be gathering a lot of Zombie brains. Is that of any use?
3.) When we find any weapon in the game, what is the most important thing to look out for while picking it up? I mean in terms of a weapon which will cause a kick-ass damage to the enemies.
1. Yes, but in case of mad moxxi you gain a free skill level after completing all the levels(so 61 levels for knoxx dlc+1 extra=62 skill point max in game)
2.Ok, heres the deal, those zombie brains have an use, there's a mission(optional, hard to find) which requires you to supply brains and in return you gain xp(loads of it) and some rare items.
To get the mission first go to hallow's end(one with the pumpkinhead mini boss), when standing in the village go to the southwest corner of the map(you'll see a house in a far end corner), there's a npc in it, I won't give any spoiler but its someone you know very well, he will give you the missions to get brains, the issue with this missions is that you need to get to 425 brains in total, its a tedious job so better the mission asap, so you can gain brains when you do the other missions.
The problem is that any brains you get till the mission starts do not count, it also does not count if you have collected all the brains needed for one mission and not turn in. eg: in one mission you need to get 25 brains, get the 25 and turn in, don't get more as it won't count but leave them, get the brains to the npc and turn in and he will eat one and vomit a item a few secs later, then he will give you another mission to get more brains, the four missions need 25, 50, 100 and 250 brains to complete, leave any brains in the ground and it will remain there till change map.
The missions can be a bit tedious but follow this pattern:
""The best strategy is to pick up the first mission when you go see Ned for the first time, complete the second mission while in the region. Complete the 100 one, before going to kill Pumpkinhead nearby, and pick up the 250 one, and continue to do all of the missions. Usually, before you kill off Dr. Ned, you will get all 250 done."
3.When picking up a weapon look at the rarity color, this the pattern:
Level 1 = White, rarity = 0-4.
Level 2 = Green, rarity = 5-10.
Level 3 = Blue, rarity = 11-15.
Level 4 = Purple, rarity = 16-49.
Level 5 = Light Orange, rarity = 50-60. (Not a category)
Level 6 = Orange, rarity = 61-65.
Level 7 = Dark Orange, rarity = 66-100. (Not a category)
Level 8 = Pearlescent, rarity = 101+
Then you need the stats, for revolvers/pistols look for damage, r.of and magazine size, scopes add accuracy.
Combat rifles and machine guns: look for accuracy as these are mid/long range weapons, then comes scopes, always give priority to scope(1.4x is needed as a longer scopes pose problem for enemy at close range), then comes r.of, rof of 10+ is needed atleast, last is damage, combat rifles may lack damage but make up with burst fire and high rof capabilities.
Shotgun: Damage and rof, damage is needed but rof is also a crucial factor, a shotgun of rof 1.2+ is good, also make sure shotgun has good reload speeds, automatic shotguns are therefore much preferable. Accuracy is a completely useless feature for shotgun as these are close range weapons, scopes are useless.
Snipers: Accuracy(96+) and scope(2x+) is needed, damage comes later as snipers can make up for low damage with critical shots(headshots)
Smgs: R.o.f, scope should be good.
Launchers: Damage and accuracy, look for one with high reload speed.
ALWAYS GIVE PRIORITY TO ELEMENTAL WEAPONS, fire is useful against bandit, skags, scythids but weak against lance and spiderant, corrosive is good against all enemies, explosive also good against all, shock good for only technical units(lance devastators in knoxx), craw worms(incl. crawmerax) and shields but weak against all else.
Legendary weapons do massive damage against enemies, look for examples in my first post here, smg called hellfire and sniper named volcano is pretty destructive(fire), for shock get "a hunter lives among the stars" sniper and corrosive is vitriolic crux and pestilant defiler.
PS: Zombies die from fire and explosive, corrosive and shock do not effect them much, also a type of enemy called badass tankestine is healed by shock so be careful while using siren(radiance skill), my friend's radiance got us mauled by badass tankestine in zombie island, he had to reset his skills and remove radiance.
Use this formula to compare guns:
((Damage)*(Accuracy/100))+(((Damage*(Magazine-1))/(((Magazine-1)/Fire Rate)+Reload)*((Accuracy-Recoil)/100)))
Reload is 2 unless altered in the stat block by a percentage.
Recoil is 10 unless altered in the stat block by a percentage.
Elemental effects are extra.