Shayem, thanks for the LG monitor link. But I have checked the review of it and it is not better than the Asus monitor suggested above. But, yes the LG monitor can be used to build more cheaper 3D rigs, say within 85K-90K range. Thanks for posting some valid things, something relevant to the 3D rig building at last,...I was really tired about the IPS TN panel fight.
Jas, for 2500K, we don't need a 3.8K cooler. The reason is 2600K, with its HT enabled, when Oced, gets reasonably more hotter than a Non-HT 2500K. So a N620 can keep the temperature of a Oced 2500K in checked, even at 4 GHz.
The other thing is 850W is minimum to have a GTX 580 SLI, considering you are not doing any overcloking. In case of little overclock, something over 900W is required and recommended in all the sites like Guru3d and Tomshardware. That's why The GlacialTech PSU makes more sense here.
And Jas, warranty is a very good point to for choosing the components, but is is not the main reason. You have to look at the build quality first. The Glacialtech one is having Tank like buid quality, better than TX850 V2. And 2 years warranty is not bad either.
Example is FSP PSUs are also coming with 2 years of warranty but still we recommend them because of their superb build quality.
Sarath, in 3D although there are 2 frames to be processed to generate a single 3D frames, that does not means it requires double GPU power. The reason is most of the Shaders and pixel reproduction between those two frames are exactly same or very slightly different, GPU just needs to duplicate those shaders, not to process them from the scratch. What plays a significant role in 3D gaming is Frame buffer since a very large number of shaders need to be displayed to increase the 3D depth. That's why a single GTX 580 3 GB performs better than a GTX 560 SLI in 3D gaming. In 3D gaming FPS is not the deciding factor but the 3D depth is. Although GTX 560 SLI can run some of the games with better FPS than 580 3 GB, the 3D depth is lesser than a GTX 580 3 GB.
And regarding your previous query, no games are not programmed to be displayed better in TN panel than IPS panel. Lets clarify it:-
You are watching a bluray movie in say in a IPS panel and you are playing games into it. Now I guess there is no doubt that in the movies the color is more vivid and almost same as the real worlds. Shades are very prominent and easily distinguishable. In single word, they are better than today's most beautiful and graphics intensive games.
The reason is for decoding a movie, you need very less processing power as all the pixel values are predefined. All hardware needs to do is to decode it using proper codec and display it. Now you are having an IPS panel, movie is producing colors with real life accuracy and you are getting superb picture ans the colors delivered by the movie is superb and IPS panel is capable of displaying it with proper reproduction. That's why a very low end Gfx card can decode heaviest HD content with ease.
Now come to gaming. Here each of the pixels of a frame is actually needs to be generated on runtime, no predefined values are defined. Then those pixels are need to be aligned in proper geometric structure to create the objects in a single frame and in a fraction of times 100 of frames need to be created to offer smooth gameplay. This is some hefty amount of task compared to display a movie where every thing is predefined. Now if you want to display exact color reproduction like a movie you need to perform very high degree of double precision Floating point operations per second. All of you know Floating point operations (decimal representation) are the most complex task for any hardware and double precision performance of high degree will kill any gaming hardware. Now the main concept is in gaming you don't need exact color reproduction as you know it is a game and you actually don't care that much about the colors of hat the protagonist is waring is exact same as the hat of yours. So the gaming hardware simply concentrate on single precision Floating Point performance (try to understand here, it is not how the game has been coded, it is the hardware execution units' property) and sacrifice the exact reproduction of colors in favor of performance. As a result the games runs smoothly at the cost of exact reproduction of colors. So in IPS panel, the games will not be as good as movies.
Lets say Movie performance in IPS panel is Mips and in TN panel is Mtn. The gaming performance in IPS is Gips and in TN is Gtn
Now Mips-Mtn = delM
Gips-Gtn = DelG
Now DelG < DelM as the game itself does not reproduce exact colors. But it will still look better in IPS panel than a TN panel, only the difference is not that much.
On the other hands the Workstation cards concentrate on double precision floating point operations per second than the speed of processing large amount of data as you need very very real reproduction of color and geometry in designing. As a result, the output from a Workstation card is actually having very good reproduction of color and to display it properly you need an IPS panel. That's why IPS is recommended for 3D modeling, animation and designing works.
Hope it will clear your doubt.