Lets do a simple math, humans can see upto 10 images per second to differentiate them, say for gaming purposes you need 30fps, that gives like what, 33ms response, not 2ms(g2g).
Tkin, the simple math you have posted is actually not math, it is a misconception you are having. Human eye doesn't actually works in terms of frames, the thing you are talking about is 10 colors, not 10 images. Human eye actually works on the contiguous flow of the light information like intensity, frequency etc.
Lets discuss it in details. First thing is flickering.....If the image switches between black and white each frame then you need at least 30 FPS to get the Flicker Fusion point, the frequency at which an intermittent light stimulus appears to be completely steady to the observer. below that flicker will be apparent to the observer, and movements of objects on the content will appear jerky. Now with the increase of motion in the video content, it may still cause flickering effect, even when the video is running @ more than 30 FPS. That's why FPS is very important in gaming. At 60 FPS, however, in standard condition human eye can't see flickering and 75 FPS is the magic point after which 99.99% people can't see flickering. The reason is in some cases, it is possible to indirectly detect flicker at rates well beyond 60 Hz in the case of high-speed motion, via the "phantom array" effect. Fast-moving flickering objects zooming across view (either by object motion, or by eye motion such as rolling eyes), can cause a dotted or multicolored blur instead of a continuous blur, as if they were multiple objects.
There is other good thing about over 60 FPS in a 60 Hz display. A certain amount of discarded “headroom” frames are beneficial for the elimination of uneven (“choppy” or “jumpy”) output, and to prevent FPS from plummeting during the intense sequences when players need smooth feedback most.
Another thing where low response time is required is Motion Blurring. Without realistic motion blurring, video games and computer animations do not look as fluid as film, even with a higher frame rate. When a fast moving object is present on two consecutive frames, a gap between the images on the two frames contributes to a noticeable separation of the object and its afterimage in the eye. Motion blurring mitigates this effect, since it tends to reduce the image gap when the two frames are strung together The effect of motion blurring is essentially superimposing multiple images of the fast-moving object on a single frame. Motion blurring makes the motion more fluid to the human eye, even as the image of the object becomes blurry on each individual frame.
So, I think you get the idea that 33 ms response time is a very bad idea.
That is the reason when you see any graphics card review in Guru3D, in the 1st first place they specify which FPS is better for gaming:
<30 FPS: very limited gameplay
30-40 FPS: average yet very playable
40-60 FPS: good gameplay
>60 FPS: best possible gameplay
You are right about the response time partially. You need <16 ms response time and a lower
Display Lag also. Display Lag is another important thing which actually is not get disclosed by the Display manufacturers. Also the quoted Response time is only GraytoGray as you've mentioned, not the response time of all the colors. Here TN panels enjoy a lot of advantage as higher response time when coupled with higher display lag (in case of cheap IPS Panel) can actually produce Ghost effect, whereas decent response lag with not so high Display lag (in case of TN panel) does not surfer from these issues. An IPS panel with
Lower Response Time + Lower input Lag is generally on the costlier side.
In gaming, Graphics cards doesn't actually targeted to generate very accurate or exact pixel to pixel color reproduction as it is not actually required in games to replicate exact colors. Graphics cards normally generate an estimate of the original color because they have to process millions of pixels per second and accurate color generation will simply eat up the processing power. Remember AMD 3DNow technology...it is developed for gaming for this sole purpose only...processing pixels very fast by sacrificing the accuracy.
So if you get a very good IPS panel with low response time and low latency and watch Avatar in Bluray....the experience will be superb as the video is already created with predefined pixel values and no TN panel can challenge it. But if you play games on it, you will be surprised to see than this time color reproduction is not as good as the Bluray movie and very similar to a high end TN panel as the game itself does not reproduce the color with higher accuracy.
Moral of the story: We are not dropping 3D config.