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thetechfreak

Legend Never Ends
First look: AMD's new Radeon R9 290X Hawaii GPU

*im.tech2.in.com/gallery/2013/sep/amd_radeon_hd8970_4_251931518132_640x360.jpg


*im.tech2.in.com/gallery/2013/sep/amd_radeon_hd8970_3_251924461544_640x360.jpg



Finally, a quick look at the back reveals AMD’s new codename for the card which confirms earlier rumours about its internal naming scheme. Earlier leaks pointed towards the performance of the R9 290X being somewhere between the GTX Titan and GTX 690.
 

sam_738844

Wise Old Owl
the early benchmark leaks shows a 5-15% margin over titan, if it comes under 60K in india, it will be a super-buy for consumers, but nvidia as i said in another post, not considering it as a threat and working on maxwell hard. they just might bring down some prices ( unlikely) and release the titan ultra with all SMX's enabled with 2880 CUDA cores form tesla house. Titan LE will be a mini-titan and not a GTX785 or so and seems pointless in front of this hawaii GPUs at that price point. GTX790 will be a monster for sure but news says it wont break the 1000 dollar max price point made by titan earlier.
 

bssunilreddy

Chosen of the Omnissiah
AMD will launch five chips: the $89 R7 250 (1GB of DRAM / 2,000+ scores in the 3DMark FireStrike benchmark), the $199 R7 260X (2GB / 3700+), the $199 R9 270X (2GB / 5500+), the $380 R9 280X (3GB / 6800+), and the R9 290X (4GB), which wasn’t priced. (The R9 290X reportedly contains four independent tessellation units, close to 3,000 stream processors, and a 512-bit wide GDDR5 memory interface.) An R9 290X bundle with the hit game Battlefield 4 will also be released for an undisclosed price.

Source: AMD unveils 'Hawaii' Radeon R7, R9 generation of GPUs | PCWorld
 

Cilus

laborare est orare
BTW, AMD has also reveled Mantle, a low level API to access GPU resources more directly than current standards which will enable new level of performance and possibilities. And as per AMD's standard, it is also going to be open to any hardware which want it to implement. SO even their arch rival nVidia can also use this API in G-Force cards with diver support.
Here are some key features:-
AMD has revealed Mantle - a new low-level API for PC that offers game developers the opportunity to more directly access graphics hardware, eliminating many of the bottlenecks that hold back PC games performance from reaching its full potential. The new technology was revealed at AMD's GPU14 conference in Hawaii, and is being developed in tandem with EA studio, DICE. Battlefield 4 will be the first Mantle-enabled title, with support enabled via an update scheduled for December.

"Mantle, an AMD initiative to create a new graphics programming model that fully exploits the capabilities of modern GPUs, allows game developers to speak the native language of the AMD Graphics Core Next (GCN) architecture, providing a deeper level of hardware optimisation no other graphics card manufacturer can match," AMD said in a statement. "As part of this initiative, we have worked with leading game developers to create an API specification and associated graphics driver that enables this model on PCs with GCN-based graphics hardware. Mantle was created in direct response to requests from leading game developers, so interest is very high."

In short, AMD has maximised the potential of its graphics technology by allowing developers to access its features directly via a stripped down "to the metal" API. Working in combination with a specialised GPU driver, Mantle completely replaces Microsoft's DirectX 11 layer - a one size fits all rendering solution that historically has under-utilised the raw power of graphics hardware.

Mantle appears to have much in common with the GNM API used in PlayStation 4, offering low-level GPU access while retaining a very high level of compatibility with Microsoft's existing programmable pixel shader language (HLSL). The potential here cannot be under-estimated - much of the optimisation work that is carried out on console versions of multi-platform games can now be rolled out to the PC version too. In addition, there is also the opportunity to exploit AMD-specific hardware

*images.anandtech.com/doci/7371/MantleBenefits_575px.jpg

For details, read here: Could AMD's Mantle revolutionise PC gaming? • Articles • Eurogamer.net

*www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn
 
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sam_738844

Wise Old Owl
^^ long story short *www.tomshardware.com/news/amd-radeon-r9-mantle-trueaudio,24424.html : a possible 50K card performing better than titan
 
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topgear

Super Moderator
Staff member
one more special thing about R290x is it won't need a CF bridge to run in CF mode ;) But R9 270x is a re-tweaked HD7950 which sits between HD7870 XT and HD7950 and like we know R9 280x is just a re branded HD 7970 .. so R9 290x deserves all the lime light for now.
 

theserpent

Firecracker to the moon
So the budget 100-120$ Card will be better than my hd 7750?

So as far as I understood,It's something like that will make PC and console graphic code or something similar?(i.e the hardware)?
 

topgear

Super Moderator
Staff member
porting games from console to pc would be a lot easier not to mention games don't have to specially optimized if ported to pc but M$ DX 11.2 is suppose to do the same thing as mantle, right ?
 

theserpent

Firecracker to the moon
porting games from console to pc would be a lot easier not to mention games don't have to specially optimized if ported to pc but M$ DX 11.2 is suppose to do the same thing as mantle, right ?

Hmm that's pretty good then,but hope that doesn't mean running games at 720@ capped fps just like consoles.
 
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Amazon.com: ASUS DirectCU II 28nm Graphics Card HD7970-DC2-3GD5: Computers & Accessories
 
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