Mantle. Mantle API is open source, can make porting games between pc vs and consoles better and easier. So its a win win situation for PC gamers [better port from console], console gamers and developers
I understand that about mantle, but the doubt I had was how long it will take for the games to be developed using mantle API?
And also I heard games for the consoles are made on pc right?? Even the console game demos are run on PCs during expos?? So porting the game to pc till now didnt have anything to do with api?
Isnt the only problem that console ports to pc face are controls ?
So this shouldnt this be helping for porting of games from pc to console better and not the other way around??
Is it not the case that most console games are not ported to pc to retain their exclusivity?? and not because of difficulty in porting??
And what about the optimization efforts (which mostly result in the game looking less beautifull) that are required now for a game to play smoothly? Wouldnt they be avoided by g-sync?
And Another thing I dont understand about mantle vs g-sync is, Which is more important raw power to churn out more frames? or Display the frames consistenly to the naked eye?
since i heard in the vlogs on nvidia expo that even a mid end kepler card can produce smooth gameplay using g-sync when compared to a sli or cross fire setup which has inconsistent frame rate?