Hmm....guys I had a bad day & accident, but it was worth it, patch up with ex-gf again & we are friends....
so anyway, where were we? Oh,..time for some myth busing.
Help~Is~Here said:
God, when will these Microsoftians understand what an end user really wants? I mean like who the hell is not going to bother to shutdown his computer before replacing a graphics card?
Vista is an OS for all, end user means u, me, the workstation guy can very well use some extra GPU processing power while his PC is rendering something.
simply fails in front of dynamic UI's like Compiz Fusion.
What do u mean by dynamic UI? If you are talking about those animations Beryl shows, then I don't think u have seen the .net 3.0 & aero's demos out there which gives the developers easy & very efficient ways to do things....your desktop is all 3d now, do whatever u want. Ever seen 3DNA desktop on Windows? Show me something like that using OpenGL & Beryl plz.
This is called Turbocache i.e. the use of system RAM by graphics card.......and it was innovated by nVidia(or ATI) long ago.........and it was highly criticized because System RAMs are far slower than the kind of memory required by graphic cards.It can make your system crawl.
No, wrong. U r confusing Turbo cache with GPU Virtual memory which was first developed by 3DLabs wildcat series of graphics cards which were able to allocate upto 16GB of GPU virtual memory both in HD & System RAM.
It will slow down, not much because GPU can keep the important data in local memory & not so important data in system memory & sawp as required. For example, a normal map for a game model can be places in system RAM while mipmap can be saved in local RAM. Microsoft made using virtual GPU memory easy using DirectX 10.
then what if someone creates an os requiring 2 sli gfx cards as min req and he tells that he has raised the bar??
So, would u like to still use DX 7 class onboard gfx of Intel 845 series in 2007 or DX 10 complient onboard graphics of GMA X3000? If it wasen't for MS, then intel & AMD would have never released the new series supporting DX 9/10.
Kalpik said:
Isnt that why we have graphics cards? If everything were done on CPU, why does AERO need such high end graphics cards?
High end, HIGH END? GeForce FX 5200 is high end...from which angle kalpik? It was released almost 4 years ago, not high end from any angle. Do u still want to stay with Intel 845 class onboard graphics supporting DX 7 & openGL 1.4?
QM said:
All the effects and stuff Vista gives can be achieved in XP (You sure know what windows blind is? right?)
No, u will not get a GPU accelerated UI in XP, it will still be GDI+ based CPU accelerated UI. Means opening 99 windows will slow your computer in XP but not on Vista.
But if OS B is able to run 10 times better effects on almost one quarter of the requirements of OS A, isnt OS B>OS A?
Not always, OS B is just showing the eye candy part & not doing anything else. It isn't using the Laptop graphics in a better way to reduce power consumption by running less code (Example). Have u ever seen how easy the code for Aero is when running on DX 9 hardware?
oh am so late!leave 915! does vista works fine with even intel945 and c2d procee?what is that dealy when pressing the wow bubble(start menu)?
Uncle, you keyboard's space bar key is not working & so is your CPU on 945 chipset, u got a devi sent PC
from what i know, Windows media player classic can be configured to use Directx9 acc to project videos as a texture on screen. even other good video players do the same.
U r getting it confused, what u r saying is VMR rendering, which means calculating some part of the video to play on screen, Aero calculates whole video in GPU. Things are different.
is it true? I don't think so because if it had been, then we would have seen huge increases in encoding/decoding/pi tests as these are primarily mathematical in nature.
nVidia CUDA & AMD Firestream computing processors, have a look
HIH said:
, it fails to work on 915chpsets which supports both DX9b adn 9c.
U R A certified nut, 915 chipset only supports DX 9b & that too...Vertex shaders are supported only in software.
And as far as IMav is concerned, he's just a kid who has no knowledge about operating systems or how they work or what a kernel really is. He doesn't even know how Vista works! Hope he learns that soon. And he's been quoting you all along that you said it's 'next gen' and now he's blaming you for saying so! This guy doesnt know anything man, it's been proven time and again.
I would have publically pwned u here, but alas....lack of time.
GX, most of the points you made are remotely related to Aero. They are implemented by other parts of the OS and NOT Aero. I REPEAT that, they are NOT implemented by Aero!
Aero uses DWM which is made in DirectX & uses WDDM drivers to interact with the hardware. They are interreleated.
The requirements are really very high for the amount of work it does.
In what twisted world do u call 512 MB RAM & GeForce FX 5200/ Intel GMA 950 as "high system requirment"
What he said was, "Why does AERO use PS/VS 3.0, as its required for only high end games. What AERO does is **** compared to what those games do! So MS, even when using PS/VS 3.0 are such lousy coders that they cannot produce a decent UI."
Aero does not require DX 9c/Shader model 3.0. It works fine on DX 9b
This came with Vista Home Premium and 1 GB RAM of which 64 MB is shared for the video. My first impression .. Vista Aero .. Why The F is areo lagging in my brand new system?
the Lag itsnt much but still its noticeable .. specially 3DFlip. neway I did turn off aero cause it was taking a bit of resource.
64 MB RAM isn't recomended for Aero, 128 MB RAM is. Also it is shared sytem RAM & not local RAM as in desktop graphics card. Obviously it is slow. Increse the shared RAM size from BIOS for GPU.