CadCrazy
in search of myself
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Some of us paid close attention to Apple when they announced the iPhone SDK (Software Development Kit) and enterprise features of the upcoming 2.0 firmware. Ignoring the enterprise features for now, here's a summary of what's going on with iPhone development. *www.extremetech.com/images/spacer.gif
- Download the SDK for free, today.
- Develop on any Mac (sorry, Windows developers) and run under emulation. Hook up your iPhone to test on that and run profiling and debugging stuff.
- When you're ready to publish, you have to be a part of the developer network, which costs $100.
- The developer sets the price, and it goes on the iTunes store and a special on-phone application store. You get 70%, Apple gets 30%. If your app is free, there's no distribution charge.
Sega's on board, so is Electronics Arts. Lots of other smaller game developers, we're told, are developing for the iPhone, like Freeverse. John Carmack, the industry luminary and coding guru from id Software, had this to say about the SDK announcement on Slashdot:
We have put in our application like everyone else, so I don't have any inside information at this point. I think Steve is still pissed at me over some negative comments I made about iPod development tools a while ago. Just based on the blurbs, it looks very good--a simulator plus debugging on the native device is the best of both worlds, and a 70% royalty deal for apps over iTunes is quite good. The iTunes distribution channel is really a more important aspect than a lot of people understand. The ability to distribute larger applications than the over-the-air limits and effectively market your title with more than a dozen character deck name, combined with the reasonable income split make this look like a very interesting market. This type of developer/customer interaction is probably the wave of the future for mobile devices, it will be interesting to see how quickly the other players can react. Based on our experiences with the carriers, I am betting not very quickly.
I personally can think of six reasons why the iPhone may revolutionize portable gaming, or at least the cell phone gaming marketRead More