Akira
Augmented Nerd
Hasn't even taken birth lol.
Not really. BF4, Thief, and Star Citizen are slated to be running on Mantle(BF4 patch coming soon). In fact, EA(or was it DICE
Hasn't even taken birth lol.
vicky, please enlighten me, how is console level game optimization is better than that of PC's and why, Is it because most games are ported and hence glitched? because visually till now the lean towards PC gaming is authentic with obvious FPS reasons.
vicky, please enlighten me, how is console level game optimization is better than that of PC's and why, Is it because most games are ported and hence glitched? because visually till now the lean towards PC gaming is authentic with obvious FPS reasons.
But first, let's go back to the beginning. The genesis of a new games console generally follows a standard pattern. Initially there is a prolonged period of research and development internally within a manufacturer where the goals and hardware designs are sketched out. These then go through a process of refinement with the hardware parts manufacturers, based on their technology and, obviously, cost.
Once the basic hardware design has been thrashed out, the internal software (SDK) teams get involved in writing the initial code/drivers and tests that are required to run the hardware. Once the teams are happy with the hardware, cost and timelines, the companies start to go out and talk to developers about the new hardware.
To begin with this will be first-party developers and feedback will be gathered that may, or may not, affect the design of the hardware. At this stage the hardware design can be changed, but the window of opportunity is getting smaller. The hardware parts manufacturers have to ramp up their production lines to produce the silicon, which takes time.
After initial feedback, the studio 'tours' begin, talking to select third-party publishers, the Ubisoft, Take-Two and EAs of the world, that the platform holders need to entice to make games for their consoles. Without games, and the income that they provide, the console soon starts to lose money, becoming a noose around the manufacturer's neck.
Major changes at this point are rare, unless they are things that can be altered through software changes (clock speeds, system OS time-slices, etc.) or can be 'easily' added to the hardware design, for example swapping out one set of memory modules for another of higher capacity.
Knowing the hardware better results in more number of draw calls.
even sony and microsoft have their own tools for development, similar to mantle, but custom.
a patch that will convert bf4 from frostbite to mantle?? not so soon i guess![]()
The tools they offer devs aren't that low level.
More correctly it would be from DirectX to Mantle.
1st. Source?
2nd. Precisely. Yes.
Sorry.. I'm more of a hardware guy and certaintly not a software guy. Cant decipher sdk.![]()
I'm a software guy and man i'm telling you, unless you're a first hand technically sound game developer/system programmer , working in AAA studios or even
a respectable indie developer with tons of first hand experience, there's no way you can tell the differences between PS3 and mantle sdk and tell which one is deeper and which one is not... and that too, by just looking at them
Besides, PS3 sdk's along with Mantle are proprietary. There's no way a common man can obtain the sdk's along with the documentation detailing their working.
Unless, you have some relatives working internally with Sony or AMD.
There are some lightweight homebrew sdk's available for developing homebrew applications. But they won't give you any detailed insight to the topic at hand.
Don't be intimidated mate. These things are not that easy to decipher, even for the elite developers.
25 Games That Will Push Graphical Boundaries In 2014
Great list. Good to see some indie names making it in there.
Can't wait to get my precious PS4
your "precious".. hehehe