Haha thats a shame then.
High sales = More money from consoles
Which leaves Devs wary of spending TIME and RESOURCES and EFFORT to make the game any better, or optimized at all for the PC.
Is that hard to grasp?
Actually Yes.
What you are speaking does not really make sense. It sounds right, but it is not. Just because a certain device is selling well, it is not the sole reason that development/support for a complimentary device will cease.
What is stopping the game studios to develop and harness the > Dx9 capabilities to the full potential and creating code from scratch. How can we even say that they are so called "porting". Any one from a game studio here...? They are just being plain and simple lazy and not using what is out there for them to use. Why..? Cause they have us believing that consoles are holding back PC games, since consoles run on out dated hardware. If a company really wants to put effort in creating something right they sure can. See Crysis 2. It was done straight up in Dx9 and put most Dx11 touted games to shame. Why..? The company spent the time and effort to do it. I am sure Crytek know what a PS3 and XBOX360 are.
Also anyone who says that the game was just "ported" or reverse engineered to the PC. Probably has not seen object code or been through a product development cycle right till end-of-life. It does not work like this. Either they announce that production will cease on this day and date, but you do not create shoddy half baked products and continue to retail them, on the pretext that a competing product of ours is doing "better". It would be the worst business logic I have heard.
It takes just as much effort to pick up a platform specific code, re-use, re-compile and MODIFY for another variant(hardware). It is just not a copy paste and run, which most people speak about porting. There is umpteen testing and case scenarios. I am quite sure they are writing fresh code for PC games, but just not doing it optimally. PS3 sales have got jack to do with this though. The studios are choosing to write the games the way we see them on PC cause they choose too. It is no market dynamics. Effort is almost just the same.
They don't need to come up with their own operating system.
They don't need tons of money either to promote development on linux like micosoft.
Since the underlying api's are so similar, porting won't be a problem. Linux is an "open platfom" unlike microsoft. So sony won't have to pay any sort of "royalty" to anyone unlike developers paying to microsoft.
Its not some ordeal to simply pull off but expand in terms of providing content & simultaneosly do battle. Good for both console and pc gamers imo.
Sure SCE was in losses but look at them now. They have redefined gaming in many ways. They can do it for linux too and back opengl in the same process.
Good for the future of gaming.
Sony PS3 had Linux when it was launched. One of the FWs disabled it. Why..? Sony was not to happy, about other usages of the PS3. People were using it for super computing on the Linux layer. They are no charity or NGO. They want business and money. They will only sink investment in places which give ROI or promise positive revenue down the line.
Though are you really sure, the APIs were same for Linux and DirectX. Doubt it. Cause both are abstraction layers between hardware and OS. Hardware is same, but OS varies quite a bit...!
I understand. Microsoft has Windows, and you want sony to have linux.
But why the hell would sony even want to go to Linux in the first place?!
They're not doing some kinda social service in the gaming industry here lol.
What you're saying is perfectly possible, sony can fall in love with linux and pull it up yes.
They removed Linux as I mentioned above.