PlayStation 3 vs Gaming PC

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gameranand

Living to Play
Well honestly both have shares of exclusive and like I said before RTS games are not for consoles and I do know that not many players play this genre but for me its one of the best genre and I play it a lot and quite honestly if everything will be on console except RTS then I'll buy a PC just for RTS.
ico said:
You put a GTX 580 chip on a console. It will perform twice as fast as it performs on a PC. Why? There won't be any hardware abstraction layer bottleneck. Everything would be optimized
Yeah and thats where the problem arises. You can't because its a limitation of consoles.
 

asingh

Aspiring Novelist
Thanks to the consoles holding us back, dx11, if implemented right would have looked good.

This is the biggest misconception which the gaming community is living in. Why is it the fault of consoles. Why cannot not the developers right code which is specific to all the platforms. It is because game studios are lazy OR the finance houses are pushy that reverse porting happens and we see the wonders off consolization to the PC game. What is stopping them from creating a Dx11 build and a separate build for the console hardware. The hardware is moving quicker than the gaming studios -- for whom it is created in the first place.
 

thetechfreak

Legend Never Ends
If anyone has the budget to accomodate good hardware. The PC will give a lot better experience than a PS3

ico said:
You put a GTX 580 chip on a console. It will perform twice as fast as it performs on a PC. Why? There won't be any hardware abstraction layer bottleneck. Everything would be optimized.
It would be great. Not possible. The PS3 has a GPU equvalent to the 7xxx series NVIDIA card :(
 

vickybat

I am the night...I am...
You put a GTX 580 chip on a console. It will perform twice as fast as it performs on a PC. Why? There won't be any hardware abstraction layer bottleneck. Everything would be optimized.

Exactly. If we see the current ps3's gpu ( the RSX ( reality synthesizer) ) , its merely an nvidia 7800 series gpu and doesn't even have a unified shader architecture. But lets not forget that the cell cpu's spe's can also perform some vertex shading & some rendering as well. So the gpu is totally assisted by cell.

Putting a gtx 580 chip will take the performance skyhigh and like you said , without any hardware abstraction layer & extreme optimisations. I think the next gen consoles will get this treatment.

Well honestly both have shares of exclusive and like I said before RTS games are not for consoles and I do know that not many players play this genre but for me its one of the best genre and I play it a lot and quite honestly if everything will be on console except RTS then I'll buy a PC just for RTS.

Yeah and thats where the problem arises. You can't because its a limitation of consoles.

Well buddy ps3 exclusives cannot be matched by any platform currently and this is the truth.

And it was never the limitations of console but the kind of hardware available when the consoles were made. Consoles are not modified now and then unlike pc's ( but pc is not only for gaming). They are build to complete their product lifecycle and deliver the best within the particular timeframe.

The upcoming ps4 & the xbox 720 will be employing current hardware and they will be much faster than current consoles. Asingh's post makes absolute sense. Gamedevelopers are paid more to optimize their code for console hardware and even to develop exclusively for consoles. So pc users are left out in the cold.

So the bottomline is:

You cannot compare pc gaming with console gaming. They are two very very different platforms.
 

skeletor

Chosen of the Omnissiah
Interesting reads:
Why you should use OpenGL and not DirectX - Wolfire Games Blog
DirectX vs. OpenGL revisited - Wolfire Games Blog
 

gameranand

Living to Play
^^ Thanks those were really interesting reads. I wonder though even after getting all the answers that why game developers don't go with OpenGL.
 

vickybat

I am the night...I am...
Interesting reads:
Why you should use OpenGL and not DirectX - Wolfire Games Blog
DirectX vs. OpenGL revisited - Wolfire Games Blog


Very interesting and its a terrific article. Nice find ico. Micro$oft is a big b!tch and developers blindly follow them apart from a few exceptions like the legendary "john carmack". I can't wait to play rage and its a fantastic looking game.

I think ps3 developers should port games onto the linux platform since they both use opengl api. It will be a direct competition to microsoft's monopoly.

What say buddy?
 
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comp@ddict

EXIT: DATA Junkyard
Why is it the fault of consoles. Why cannot not the developers right code which is specific to all the platforms

Because consoles have greater sales hence devs don't wanna waste time on PC.

Personally, if Devs spend more resources on PC gaming, they would receive sales.

They expect that their silly console ports on PC will sell a lot. How stupid. And they blame us PC gamers.
 

cyborg47

Technomancer
I think ps3 developers should port games onto the linux platform since they both use opengl api. It will be a direct competition to microsoft's monopoly.

You mean porting those ps3 exclusive titles to Linux platform?!
They're exclusives for a reason..PS3. Obviously theres no point in porting them onto other platforms.
 

vickybat

I am the night...I am...
^^ Exclusives can do turn into multiplatforms. And the only way for ps3 to fight against xbox + windows is to embrace linux and make it a popular gaming platform.
Remember what happened to devil may cry, mgs ,etc. Once ps3 exclusives , now in the xbox and windows platform.

Right now mutiplatforms make more money so i think it will a stepping stone for sony if they develop for linux and encourage many third party developers to do so.
Coming to the linux platform would mean coming to the pc and it will be grea for pc gamers. It will be easier to port as well owing to the sharing of similar api's.
 

thetechfreak

Legend Never Ends
PC Gamers deserve Gran Turismo 5 badly! It will pwn most track based Pc games out there. Too bad we havent got it :cry: :mad:
 

asingh

Aspiring Novelist
Because consoles have greater sales hence devs don't wanna waste time on PC.

Personally, if Devs spend more resources on PC gaming, they would receive sales.

They expect that their silly console ports on PC will sell a lot. How stupid. And they blame us PC gamers.

I really do not understand how high sales of consoles can be blamed for poor game development of PC.
 

cyborg47

Technomancer
^^ Exclusives can do turn into multiplatforms. And the only way for ps3 to fight against xbox + windows is to embrace linux and make it a popular gaming platform.
Remember what happened to devil may cry, mgs ,etc. Once ps3 exclusives , now in the xbox and windows platform.

Right now mutiplatforms make more money so i think it will a stepping stone for sony if they develop for linux and encourage many third party developers to do so.
Coming to the linux platform would mean coming to the pc and it will be grea for pc gamers. It will be easier to port as well owing to the sharing of similar api's.

Sorry, I was talking about the IPs Sony owns, like God of War, Uncharted, Gran Turismo etc.
Theres no way those games will make their way to other platforms.
I mean, those exclusives are the selling point for playstation 3, why in the world will sony go multiplatform with those titles. Except, ofcourse the MMOs like DC Universe Online.
 

vickybat

I am the night...I am...
^^ I am not talking about any other platforms but only linux. This way, sony can move to the pc territory and support opengl which desperately need some powerful backing. Its the only way to stop the monopoly of micro$oft.

Well not the best selling ip's right away but they should make some move in this regard.
Its just my thought though. Was kind of inspired by reading those articles ico gave.:smile:
 

cyborg47

Technomancer
I would say the same thing. Exclusives are selling point for PS3, and theres no point releasing their titles on linux just because its OpenGL. According to Carmack, OpenGL performs and looks great on across all the platforms. Be it windows, Linux, iOS etc...
So why Linux only? :p

DirectX and OpenGL are equally good, atleast from what Carmack said. So dont expect that the games are going to look like BF3 or may be better, just because the developers use OpenGL. But its the support from the vendors thats too bad incase of OpenGL...All thanks to Micro$oft's marketing crap with that dx0 vs dx10 comparision $hit.
 

rchi84

In the zone
Let me play the devil's advocate here, since the issue of linux gaming was raised.

One thing MS doesn't get enough credit for, is how easy it has made gaming by forcing developers to stick to DX standards. I remember days when you, as the user, had to fiddle with Soundblaster IRQs, set the DMA channels, and sometimes even flip onboard jumpers to get a game to work.

DX eliminated all that and for a developer, instead of having to write specific codes for the potentially infinite CPU+GPU+RAM combination, made coding for PCs easier.

The thing ppl forget about coding for consoles, is that it's easy to push the limits of a machine when there's only one SKU to worry about. With a 360 or PS3 or the Wii, you know there's only one video card and CPU whose capabilities are well known and can be exploited. Q&A/support for console games is cheaper than for PCs, which is one of the hidden reasons behind the PC's slump as a gaming platform.

Gaming on Linux will be a nightmare, due to sheer fragmentation. You have to develop an RPM, YAST, DEB and countless other versions of installers, and god help you as a company if the video driver isn't upto scratch.

I ran Unigine for Linux on my system(ubuntu 11.04 with AMD drivers) and the performance was notably slower than windows, but way faster than the open-source radeon drivers. Before anyone bashes AMD's linux drivers, please read any article on Phoronix, and you'll find that Nvidia's linux drivers are slower than their windows counterparts as well.

The situation would be similar to the headaches devs face while making apps for Android. There are so many devices, with so many variations of resolution, memory, and CPU speed, that it's impossible make a game that will work on all of them.

Which is why the quality of Apps for the Iphone is much better, even though in hardware terms, there are android phones far more powerful than the Iphone 4. But since there's only 4 models of the Iphone and Ipod touch, it's much easier to code for.

As for the whole PS3 vs PC debate, I like the fact that a console lets me involve others in Co-op play with another controller, which isn't something that's widely supported in PCs yet.

Both have their strengths, and I use my PCs for FPS and RTS, while for Racing/Fighting/Sports games, I use my 360 :)

And the white elephant in the room called Piracy is a major factor. Let's not pretend that none of us have ever torrented or frequented NODVD sites. I like the consoles for the fact that it has kept the industry alive.

For all the wonderful work that Crytek did with the original Crysis, how many copies did they sell? Around 2-3 million I think. Which is why they had to get into the console market, to survive as a developer.
 

vamsi_krishna

Human Spambot
^^ Exclusives can do turn into multiplatforms. And the only way for ps3 to fight against xbox + windows is to embrace linux and make it a popular gaming platform.
Remember what happened to devil may cry, mgs ,etc. Once ps3 exclusives , now in the xbox and windows platform.

Right now mutiplatforms make more money so i think it will a stepping stone for sony if they develop for linux and encourage many third party developers to do so.
Coming to the linux platform would mean coming to the pc and it will be grea for pc gamers. It will be easier to port as well owing to the sharing of similar api's.

Nope they won't. You are not getting the point of exlusives here. The main reason Sony encourages First party developers to make quality AAA is to move hardware. Its not a copy of the game they sell that they take as a standard. But, how many ps3 units is this game capable of moving. Because, when you sell a game.. you only sell a game. But, when you sell a hardware... you will be selling a hardware+titles to play that on hardware. And Sony, infact any console manufacturer, will never publish their title on secondary platforms just because they hate one/other console manufacturer.

And, Titles like DMC, Tekken, MGS have gone multiplatfrom just because they were thirdparty exclusives.


And, seriously speaking.. Profit that sony can make by coming to Linux will be no where near to the profits it is getting by exclusivity deal. Not only sony.. also, Nintendo.
 

rchi84

In the zone
I agree with what Vamsi says. But there's a delicious addendum to this.

Any 360 exclusive game can be easily ported to Windows, because the underlying architecture is very similar. But they delay ports of the big exclusives (Halo, Gears of War etc..) so that the hardware sales aren't affected.

End of the day, you have to realise that the installed base on PCs is far greater than the sales of this generation combined. But 97% of that market is Windows, so as a developer there's no incentive to focus on Linux.
 
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