*www.vgleaks.com/wp-content/uploads/2013/01/durango_arq1.jpgCPU:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock
GPU:
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU's perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive
Networking:
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
Hardware Accelerators:
- Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing
THE CURRENT PS4 DEV KIT, AT A GLANCE
8GB system memory, 2.2GB video memory
4x Dual-Core AMD64 "Bulldozer" CPU, AMD R10xx Liverpool GPU
New controller features touch pad
Can link PSN accounts to controllers, allowing for multiple logins.
HDMI + Optical Audio o/p
The finalized specs of the console will likely include a wi-fi adapter, a larger hard drive, and a whole bunch of other bells and whistles that come with a retail console release.
However, the biggest piece of innovation that the PlayStation 4 has to offer is the genius new way that it will handle accounts. Ever since we entered the digital distribution age, we have been looking for ways to legally share our downloaded content with others. Back in the days of the SNES, you were simply able to bring your cartridge complete with your save data over to a friend’s house and play to your heart’s content. However, the introduction of discs—and, more specifically, hard-drive save systems—has made it harder and harder to transport your data from one console to another. Now, digitally distributed games are nearly impossible to share with your friends without running into DRM systems. Sony and other companies have attempted to institute policies, such as the ability to game share between a limited number of consoles, that restore some ability to share your games with your friends, but the PlayStation 4’s approach is one of the best we have seen in a while.
^^ Thanks for sharing the link buddy. Orbis seems to be more powerful owing to the beastly southern islands GPU in it. Durango seems to be using pitcairn (GCN) with 12 CU while Orbis has 18. I assume this to be more powerful than a desktop 7870 owing to architectural tweaks in southern islands (GCN 2). In a console with extremely little abstraction, expect this to perform like a 7970 crossfire in windows.
PS3 and xbox have measly gpu's ( nvidia 6800gt and ati hd 2600) but still are able to churn rich visuals. Imagine what a next gen gpu like GCN 2 will do here.
It should have the ability to drive 4k displays. Consoles were never this powerful and flexible.
Hats off to AMD for developing such a powerful yet cost effective solution. LIVERPOOL seems to be the most powerful SOC in the world yet.
THE CURRENT PS4 DEV KIT, AT A GLANCE
8GB system memory, 2.2GB video memory
^^ Thanks for sharing the link buddy. Orbis seems to be more powerful owing to the beastly southern islands GPU in it. Durango seems to be using pitcairn (GCN) with 12 CU while Orbis has 18. I assume this to be more powerful than a desktop 7870 owing to architectural tweaks in southern islands (GCN 2). In a console with extremely little abstraction, expect this to perform like a 7970 crossfire in windows.
PS3 and xbox have measly gpu's ( nvidia 6800gt and ati hd 2600) but still are able to churn rich visuals. Imagine what a next gen gpu like GCN 2 will do here.
It should have the ability to drive 4k displays. Consoles were never this powerful and flexible.
Hats off to AMD for developing such a powerful yet cost effective solution. LIVERPOOL seems to be the most powerful SOC in the world yet.
will they beat a i7 + hd 7970 ?
may not live up to the raw power of i7 + 7079, but the games will get optimisations which will beat the crap out of PC games. Especially ports.
well theres a problem, out of all southern islands gpu, only the 7970 is dx11.1
may not live up to the raw power of i7 + 7079, but the games will get optimisations which will beat the crap out of PC games. Especially ports.
Every Southern Islands card is fully DirectX 11.1 compliant. HD 77xx, HD 78xx and HD 79xx.well theres a problem, out of all southern islands gpu, only the 7970 is dx11.1
Every Southern Islands card is fully DirectX 11.1 compliant. HD 77xx, HD 78xx and HD 79xx.
Kepler on the other hand is not. NVIDIA Kepler not fully compliant with DirectX 11.1
But this hardly makes a difference.
sony may announce ps4 this month
Sony teases big NYC event for Feb. 20, PS4 debut? | Reviews - Games and Gear - CNET Reviews
Finally, the Journal said Sony will "likely" go with chips from AMD, rather than the Sony-IBM-Toshiba-developed Cell chip that's in the PS3, a move that could cause compatibility issues with current games and would end Sony's partnership with graphics-chip maker Nvidia.