All patriots are sons of b!tches: My Campaign Review(Spoilers Follow)
If you followed Sabal go to Jalendu to see the real ending. If you followed Amita, go to Tirtha.
SPOILER ALERT!!
I played FC2, FC3, and FC:Blood Dragon. And neither of the 3 left as bitter a taste in my mouth as Far Cry 4 did. Make your choice: Amita or Sabal? The She-Devil or the Traditionalist Psychopath? Here, the choice isn't between the two lesser evils...it's between two people who are as-if not more-crazy than Pagan Min himself.
Amita wants to build infrastructure using drug money-which is fine, as long as you don't end up growing opium for ALL your future needs, and in the end, turning Kyrat into a drug state, worse than even Columbia, perhaps. Sabal, on the other hand, is a freaking Mohan Ghale fanboy, with no plan for the future, except a belief that the Tarun Matara and the gods will see him through. Honestly, he is more of Mohan's son than AJ ever was. Mohan this, Mohan that-not only did he know your father, but idolises him, sticking to every traditionalist belief. He has a true fanatic's edge to his actions, from enforcing people to follow Kyra and a bitter hatred for Amita's views(by the end,anyway).
So where do we come in? Instead of listening to both Amita's and Sabal's proposals and making our own, we have to "Choose the lesser evil" and follow along like a good little lapdog. Again and again, we see that people believe in us: whether it be Rabi Ray Rana, or Bhadra, or the common people/soldiers of the Golden Path. "You can break this stalemate", "I believe in you", "Bhaijaan, I want to thank you personally", all Ubisoft had to do was give us a third option-make people rally behind us, and give both Amita and Sabal the finger. It wouldn't even be that difficult, considering we do all the shooting, capture all outposts/radio towers, and kill all of Min's lieutenants.
As for the plot itself, it wasn't half as complicated as I initially thought it was. The Yuma angle was completely wasted(where she thinks Min was destroyed because of Ajay's mother). Yuma doesn't do anything at all to even try and overthrow Min. Then there was Noore, maybe the biggest fail on Ubi's part. Honestly, she could have been a great ally to Ajay's cause(Not amita,not sabal's, but AJ's). But the choice we get is kill her, or let her commit suicide. Hell, AJ doesn't even try to save her(and honestly, with Noore, how exactly will the Shanath Arena go on?). She could have at least tried revenge on Paul's family(on his daughter,Ashley). It's clear that we are supposed to see the ironic situation with Paul Harmon, where his family thinks that he's away on business trips and bringing back 'gifts'; but what's the damn point?? We never see or hear about them later anyway. Yogi and Reggie,as well as Rabi Ray, steal the show(though RR could tone down on the Youtube references. And bacon? Kyratis eat bacon?)
As for Pagan(the saving grace of the characters) himself, the closest I can compare him to is The Governor from the Walking Dead series. His child with Ishwari(Lakshmana-honestly, that's a boy's name, but whatever)is killed by a fanatical and jealous Mohan Ghale-who in turn, is killed by his wife and AJ's mother Ishwari(and then she runs). This leaves Pagan a wreck, an recluse in his Palace for 10 years, and when he comes out, as he admits, does "pretty horrible things." Bans religion, starts killing deserters and random people for fun, all in all, becomes a tyrranical douchebag. But Troy Baker's voice acting and your personal relation to him makes him the coolest guy in the game. The random snips of Pagan's wisdom help, too.
It's a disservice if I mention campaign and don't mention Shangri-La. Discovering the thangkas lead you on the journey of Kalinag(who at times sounds eerily like John Abraham) who connects with you, especially if you know Hindi; and Shangri-La is just fantastic. Fighting rakshasas with a tiger and an elephant at your side, like a boss!! Speaking of boss, the last boss battle in Shangri-La is the best in the whole game. It's complicated enough to keep you engaged, but not so difficult as to become frustrating. BTW, keep an ear out for the "Mystical Guru" tune-it's how you find seekers in the levels and listen to a few more lines of dialogue.
There are 4 endings to the game: 1. Follow Sabal. 2. Follow Amita. 3. Wait for 15 minutes after Pagan offers you Crab Rangoon. 4. Kill Pagan/Let him go(here, after you let him go, you can shoot him down by shooting the helicopter with Grenade Launcher or LMG). You can just kill him at the dinner table, but where's the fun in that?
As for the additional Hurk's missions, they're OK. The Speed movie mission is freaking awesome though. The Himalaya and Longinus' missions become the same damn thing over and over again. You curse in frustration after Longinus sends you to find the 100th freaking blood diamond.
Frankly, the best thing about the campaign is: It's forgettable. Unremarkable. With the splendour of Kyrat around you, Co-op, and the Map-editor, you don't pay attention to it. But still, it's frustrating as hell when you to to Tirtha and see what Amita is doing for the "Sake of Kyrat's Future".
Iam hoping for an additional DLC, where we and Pagan get to "Tear sh!t up!!" and wrest control of Kyrat in our own hands.