this is what one of the opengl developers had to say about this and yes microst is very much capable of doing what they have said
First of all it is true, I am a member of the openGL ARB, the organization developing GL (it includes ATI, nVidial 3dLabs and many others), I was in the room at Siggraph when this was anounced. We in the ARB has known for some time, but havent been able to say something because may of us have been under Ms NDA (Non disclosure Argeement). But now its out.
And yes, this means very much for this comunity. in windows vista GL will run in 2 different modes:
Either not using a vendor driver, but microsofts own OpenGL 1.4 driver running on top of Direct X, this means crappy performance and that the cards wont be able to access the new cool shader hardware that OpenGL 1.4 doesnt suport. basicly all your new cool hardware will turn 2-3 years back in time.
The other option is to by pass the windowing system (thats composits the desktop) and run you vendor provided driver, this means , full speed, full functionality (shaders GL2 and so on). but since the windowing system is by passed py you wont have any graphics provided by windows, no desktop, no windows, no buttons, no menues, nothing but the GL viewport. Try running your 3D app without any other interface then the view port! So this mode basicly only works for games that run full screen and compleatly take over the user experience.
This is a disaster for any one using Profesional 3d appliactions since almost all are designed for OpenGL. My suggestion is that you protest this to Microsoft, or the hardware people (like DELL, HP and so on) and tell them that you will not accept anything but Good GL graphics performance (they will tell Ms)
I have been a member of the ARB for 5 years, im not pulling this out of my ass, it is real.
And by the way Opengl.org is the official OpenGL ARB site they dont post rumours.