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ASH18MARCH

Journeyman
this is a sad new i got on www.cgtalk.com

*www.opengl.org/
According to news floating around, Microsoft VISTA(Virus Infection,Spyware,Trojan,Ad-ware), the upcoming OS Flagship of Microsoft current plan for OpenGL is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. If an OpenGL ICD is run - the desktop compositor will switch off - significantly degrading the user experience.

In practice this means for OpenGL under Aeroglass:


OpenGL performance will be significantly reduced - perhaps as much as 50%

OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4

No extensions will be possible to expose future hardware innovations

Source Opengl.org
*www.opengl.org/discussion_bo...c;f=12;t=000001

This REALLY sucks for us using Maya,XSI etc that utilize Opengl for various stuff (hardware rendering, viewport !!!)


this will mean u will be only be able to play direct x games no open gl games

link to the thread i read

*forums.cgsociety.org/showthread.php?t=265311&page=1&pp=15
 

siriusb

Cyborg Agent
Thx for ur encouragement.

Yea, I read it too. Even carmack long must rewrite his doom code to d3d, i guess. That must have huge impact on gaming industry now. For example, doom3 was available for linux only because it was written in ogl and easily ported. I am not so sure about it now. Winex can ofcourse be used, but that is costly, i heard.
I wonder if we can play doom3 on vista without it running like a screen saver.

Regarding the viewport, isn't there an option to switch it to d3d? 3dsmax has it.
 
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gxsaurav

Guest
The situation is considered all worng

OpenGL is a open architecture, & MS was also a part of the OpenGL group, even if they resigned from there, they are bound to support it

MS knows that there is a big market of 3D Modeling & Pro application out there, where ones before the arrival of Windows XP, Mac used to rock, but with XP & X86 based powerfull CPUs, Mac are not frequently used any more for 3D Modeling, I don't think MS will deny something like this

Vista is still under beta, & even if 3D Max can revart to D3D for viewport, remembar all the workstation cards, Quadro, FireGL & Wildcat are made to work with OpenGL due to easy & direct hardware implementation something not possible with D3D as of now, so it has to support OpenGL

However, i think now MS want the gfx card makers for the compleate driver support, remembar Nvidia just started giving OpenGL 2.0 support for GeForce 6 & 7 series gfx cards, which won't be used on desktops for a while, even D3 uses OpenGL 1.5
 

ASH18MARCH

Journeyman
this is what one of the opengl developers had to say about this and yes microst is very much capable of doing what they have said

First of all it is true, I am a member of the openGL ARB, the organization developing GL (it includes ATI, nVidial 3dLabs and many others), I was in the room at Siggraph when this was anounced. We in the ARB has known for some time, but havent been able to say something because may of us have been under Ms NDA (Non disclosure Argeement). But now its out.

And yes, this means very much for this comunity. in windows vista GL will run in 2 different modes:

Either not using a vendor driver, but microsofts own OpenGL 1.4 driver running on top of Direct X, this means crappy performance and that the cards wont be able to access the new cool shader hardware that OpenGL 1.4 doesnt suport. basicly all your new cool hardware will turn 2-3 years back in time.

The other option is to by pass the windowing system (thats composits the desktop) and run you vendor provided driver, this means , full speed, full functionality (shaders GL2 and so on). but since the windowing system is by passed py you wont have any graphics provided by windows, no desktop, no windows, no buttons, no menues, nothing but the GL viewport. Try running your 3D app without any other interface then the view port! So this mode basicly only works for games that run full screen and compleatly take over the user experience.

This is a disaster for any one using Profesional 3d appliactions since almost all are designed for OpenGL. My suggestion is that you protest this to Microsoft, or the hardware people (like DELL, HP and so on) and tell them that you will not accept anything but Good GL graphics performance (they will tell Ms)

I have been a member of the ARB for 5 years, im not pulling this out of my ass, it is real.

And by the way Opengl.org is the official OpenGL ARB site they dont post rumours.
 
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gxsaurav

Guest
Doomed, MS is now doomed compleately, all the market due to Pro 3D Modeling software will shift to Linux & Mac, more on Linux as it got the power of X86

I wonder, if they can implement OpenGL 1.4 over Direct3D like they are saying then Y not OpenGL 2.0 over Direct3D
 

siriusb

Cyborg Agent
I made a little heart shaped golden locket on a golden chain. As is with all my models, this one is pretty simple as well. Wanted to work with the spacing tool and reflections.
*img358.imageshack.us/img358/6582/heartchain57ml.th.jpg

I think I've found a very fast yet a bit realistic way to render things. It is to use a skylight with final gather and a very sharp sampler. Ofcourse, it can't be used when u want a visible caustic in ur render or a well defined and thick shadows.

I had made this chain more than a month ago. I used a different lighting way and then touched it with a little of photoshop cs. Unfortuantely, the chain was black because I had not made it two sided (i guess). Here it is:
*img354.imageshack.us/img354/3269/heartchainonfloor2posteditcs1v.th.jpg
 

ASH18MARCH

Journeyman
yes this means shifting operating system or going to mac or use xp not vista . because the top leading appliction works on opengl maya,lightwave and xsi with max the only one left for a ms user and with max loosing its fan base quickly one will not be sure what to do as tommoros 3d war is going to be between maya and softimage xsi but both might be ported to mac or will need u to use linux things are going to get complicated
 
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gxsaurav

Guest
I m not doing a lot of work in 3D Max these days, I spended the whole week running for my admission, now it's done, so back to Max

The following scene is a result of my HDR practice & reflection, all done with Mental Ray, kind of Pseudo HDR as I have not used any HDR Map as of yet

Mental Ray, 1-16 Sample Mitchel, the materials are Architectural Metal

*img213.imageshack.us/img213/6550/balls7sv.th.jpg
 
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gxsaurav

Guest
updated the scene, this time Added a real HDR Map as the background to it, the color of the balls is changed, the material is Architectural Metal,

The HDR map is the kitchen_probe.hdr file i found on the net,

Mental Ray, 1-16 Mitchel, Large BSP Ryatrace, 3 Point Lights, took just 2 mins to render

*img355.imageshack.us/img355/5986/hdriballs7nc.th.jpg
 
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gxsaurav

Guest
A new modeling , after many days the previous HDRI had simply a sphere model

This is the shelf I have in my living room, this will be added to my Room scene later, took me 2 hrs to model, all time was used in making it accurately with splines, the rendering took 10 seconds, with Default scaline render, Hammersle at 1.0, &Sharp Quadratic AA

*img234.imageshack.us/img234/5507/shelf5ct.th.jpg

Sirius, in your Furniture scene, can u plz tell me the material u used & your rendering settings, I m not getting how to make the infinite plane
 

siriusb

Cyborg Agent
If it's the spiro bistro furniture scen u are asking, I have already posted the settings in the post where I told you how I made it.
If u want an infinite plane of white or some coler, create a box or geosphere (or bottomless hemispher, if u are using skylight) enclosing the scene, add a normal modifier, go to it's properties and make it not to receive or cast shadows.

AFAIK, gmax and blender are the best freeware options in modeling.
 
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gxsaurav

Guest
Thanx for the infinite plane thing, I just rendered my furnitures with it, & belive me for representation this style rocks

The wood looks too plane though,

*img79.imageshack.us/img79/8686/furniture4bj.th.jpg
 
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gxsaurav

Guest
The primary purpose for the creation of the 2nd room was not only to create a good interior scene but also to create realistic lights without the use of Radiosity or any other such plug-in, & only by Default scaline render & Omni's

But, i wasn’t getting the result good enough, I m still working on it, a lot to try & test, I rendered the room scene again with Radiosity this time, took me 10 mins to render with default scaline render, Hamersley at 1.0, Sharp Quadratic Anti aliasing, & ray trace, the file size increased from 400 KB to 37 MB, this is with GI

*img220.imageshack.us/img220/5967/room9yz.th.jpg

Also refined the HDRI objects,

*img220.imageshack.us/img220/5053/hdriobjects0cx.th.jpg

*img237.imageshack.us/img237/2750/hdriballs8zc.th.jpg
 

escape7

What? Where? How?
Well, I started 3d modelling just today, Its great fun, after going through a few tuts, here is what i managed to make(an air ship). I'm not familier with all the tools so its just a plain 2 colored image.

*img332.imageshack.us/img332/9232/17et.th.png

*img332.imageshack.us/img332/2050/22ld.th.png

*img332.imageshack.us/img332/5121/38fi.th.png

Thanks to ImageShack for Free Image Hosting
 
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gxsaurav

Guest
I added the glow effect again, but this time in a different manner, i got remarks that the windows look like paintings on the wall, so i added a little ammount of glow to it, not the best, as I m trying to create consentrated glow, with no fog like effect

No radiosity this time, insted E-Light

*img296.imageshack.us/img296/400/intmdt6xm.th.jpg

Nice blimp, how did u made the wings Escape7,
 

escape7

What? Where? How?
@ gxsaurav : for the wings i used the "extrude" feature and then keeping the crease to zero, and then using "smooth" levelled the surface to a factor of 4.

I used textures & lighting on this one :

*img290.imageshack.us/img290/9445/61wb.th.png
 

escape7

What? Where? How?
I was working on an aeroplane, my coloring has been horrible, (on smoothening the surface the boundaries re-draw themselves with the colors):

*img363.imageshack.us/img363/3411/70tc.th.png

*img363.imageshack.us/img363/1931/84ua.th.png

wireframe :

*img363.imageshack.us/img363/64/98ay.th.png
 
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