Showcase your 3D Animation & artwork

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ASH18MARCH

Journeyman
guys u guys are doing some great work keep it up realy like going through ur work i will join u guys too and soon as i set up my new rig and learn the tools of trade guys u done great work if poosible do try to model a charcter model best of luck guys take care
 

siriusb

Cyborg Agent
Hey gxsaurav,
I made that basin by following a wonderful tutorial on cross-section modelling a good few months back. I am searching for the tutorial again myself for help with other ceramics (u know).

BTW, I suppose u could've made the spray a bit more spread out at the source so that it will seem to emnate from all the pores of the showerhead. And I suppose showers send out almost parallel streamers of water than cone-out like that. Sorry, but I my observations in my bathroom seemed to conflict your sim, that's all.

PS: I would rather you called me siriusb or atleast sirius than "siri". I just feel wierd being called that.
 
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gxsaurav

Guest
ok sirius black :D , i mean sirius

I will repair the pipe soon, dam local pipe company, this is just like a example of super spray, not the real thing, which will have more effects, like water being filled in the tub

just send me the tutorial or link to it, if u find it

in the mean time, i m now going for polygon modeling, u know connect join etc, weld, i need to learn this before going any further


& shocking news, according to my sir, we have learned only 10% of 3D Max in our course so far, dam,
 
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gxsaurav

Guest
Well, back to internet

I found that I can stay away from internet i I try to, 6 days with very little internet that too from Insti only, 10 to 15 mins, hmm, just refined my real social life

neyway, back to 3D Max, I m now making my new room scene, will render with mental ray & realistic lightnings, right now only 30% compleate with no lights

default scaline renderer, 3 seconds, Sharp quadratic & no Super sampling, & only default lights, in other words no lights

*img225.imageshack.us/img225/9716/room29vl.th.jpg

The flower is made by sirius
 

siriusb

Cyborg Agent
Actually, I nicknamed myself for the white dwarf star SiriusB that orbits the Dog star (sirius or siriusA), and not after sirius black. But now u see the connection between "dog star"=sirius=padfoot?)

So u are going to an academy to learn 3d smax? I didn't know that. Which academy?
I am trying to change the petal material to make it look more leathery. It looks kinda oily.

I always wanted to model a simple light sabre just to get that laser effect in video post, and here it is. I wouldn't say this is the effect I wanted because I just can't get the metal look like brass. Given that the metal is brass-looking in the mat editor, I suppose that it the reflections that evade me. So, consider this a test render.
*img93.imageshack.us/img93/9751/lightsaberpost00015ft.th.jpg

The image is 2000x1000 bmp when rendered in mental ray with GI on and took 3 to 4 minutes, I guess.

PS: Don't u think that this thread's topic needs a change? Think of an appropriate one and pm the mods, perhaps?
 

siriusb

Cyborg Agent
Just for laughs, I used poser again to pose a lady and imported her to hold the sabers in her hands. Here's the render:
*img53.imageshack.us/img53/7315/jessewithsabrespost3py.th.jpg

The reason she looks ...er..unappealing is because I haven't yet figured out how to import hair into 3dsmax from poser.
 
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gxsaurav

Guest
hmm, good light sabar, defies all the laws of physics


add a few lights, enable raytrace & u will get chrome material effect
 
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gxsaurav

Guest
atlast, I got sify 96 kbps so called broadband, although it's not as fast as dataone, but still it's twice the speed of my previous dial up, so lets get online

I was in a state of hybernation for quite somewhile, some social work & life related work

i m making things for my room scene, the 2nd room is still under construction, I just made a phone as the one in my room, it's a cordless BPL phone, landline, actully, I m releasing the tooned version of this phone, painted with the toon shader & ink n paint material given in max, since it is a raytraced material it took a lot of time to render, at Sharp Quadratic AA & Hammersley Super sampling, & 640X480 it took 3 mins to render

*img83.imageshack.us/img83/7803/phonetooned3bj.th.jpg
 
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gxsaurav

Guest
it's a simple phone, what animation should i add to this????

however, static sceans are foundtation of animation, this will go in my room animation
 

siriusb

Cyborg Agent
Neat. I have not tried toon shading as I am much more interested in learning realism simulation.

I have found coding to be interesting again than 3d so it will be some time before I fire-up 3dsmax. But I will keep watching this thread for ur creations.
 
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gxsaurav

Guest
This one is a big update today; I re-rendered the caustics glass scene & added finally working caustics to it, took me 2.5 hrs to make it work good

I first rendered the scene at 640X480, 1-16 Samples Super sampling with Mitchell Filter,

Mental Ray indirect Illumination
Energy - 3, 00,000
Caustics Photon – 2, 00,000
Decay – 2.0
GI Photons – 10,000

Rendering Algorithm -> Ray trace with Large BSP

Caustics – 1000 samples
GI – 500 Samples
Average caustics photon per light – 1000

Final Gather – 500 samples

It took me a staggering 10 minutes to render, & I as an idiot, just rearranged the light & re-rendered which took me again 11 mins, then I increased the light intensity to 1.5 & took me 15 mins to render, Dam

After this I came to my senses & started optimizing it, I disabled GI & Final gather from the rendering menu, decreased the energy to 1, 50,000, decreased the caustics photos to 50, 000 & GI photos to 10,000 for the light

I found that for at least this scene, going to 1-16 Mitchell Super sampling was useless, it provided almost negligible difference over 1-4, although it did helped when I streached the image to 1024X768 with Photoshop, the quality loss was negligible due to high value of sampling, & then re- rendered, with hardly any noticeable difference in caustics the rendering time decreased to 3 mins

*img324.imageshack.us/img324/760/caustics2mc.th.jpg

To further increase the caustics sharpness, all which is required is to increase the value of Caustics photons to even higher, maybe up to 2, 00,000 & set the light intensity to 2.0
 

siriusb

Cyborg Agent
Woah, I never go over 200 with my energy. Instead of increasing caustic/gi photon to >1000, just increase the avg amount of photons per light to 150,000 or more. Fine tune by softening with sampling radius.
This was what I learnt from 3dsmax reference on metal ray r/s. Why don't you try one more render and see which method is better?
 
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gxsaurav

Guest
well, I just compleated reading tutorials from 3D kingdom, about lightning basics, like 3 point light, & the really nice tutorial to create realistic lightning with out radiosity & only with default scaline renderer,

This is a work in progress, contains the key light, which is asun & 4 omni's as the fill lights in sphere

I simply used my old objects in the room,

remembar the lightning is still under construction

*img167.imageshack.us/img167/8470/lights9qc.th.jpg

Default scaline, Hammersley at 1.0, Sharp quadratic
 
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gxsaurav

Guest
well, huge updates again today, I finally compleated creating the caustics & got 80% realistic lights in my room with only default scaline renderer

Take a look & all of U tell, does it looks like sunlight falling in, I still have to get a proper layout of fill lights & use glow effect on the windows

*img152.imageshack.us/img152/995/room23if.th.jpg

Default scaline, Hammersley 1.0, Sharp quadratic, took me only 22 seconds to render, without using radiosity
 

siriusb

Cyborg Agent
That's impressive for a 22 secon render. One thing I couldn't get in ur render is the scale in ur scenes. That is, the hand rest of the sofa looks immense than what I am used to. How do you recreate your room proporionally? I use a scale or a tape measure to measure my objects.
And to make it look like sunlight falling for one of my old scenes, I used a target direct with intensity=2 and a yellow tinge. Take a look:

*img160.imageshack.us/img160/1445/newmodernbedroom3eh.th.jpg

As u can see, it's no way near perfect. Took me 20 or 30 minutes with mental ray. I wanted to perfect the render before showing it here. But I am a slow learner and I have stoped all my 3d work for now.
 
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gxsaurav

Guest
Welll, Ok I will reproportionate the room accordingly

I will be needing your help in Lightning, the tricks for good lightning in One key light, a few fill lights & a depth light, this all still has to be made,

& plz plz, mail me a tutorial on how to make a pillow
 
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gxsaurav

Guest
I created the sofa again from scratch, tell me how is the model for sofa now, does the room looks more in proportation then before

also I changed the light only a little

tell me what do u think, with mental ray i get really sharp shadows & green color shadow for the pot

*img341.imageshack.us/img341/4645/room2wc.th.jpg
 

siriusb

Cyborg Agent
My pillow's not as good as abhi's but since u asked, instead of the tutorial, I will mail u the max file. I haven't collapsed the stack so u can even see the base box. I used the same pillow to create the small square ones and the long head rest pillows.

Yea, now it's looking more believable. One thing u already know about the sofa is to make the cushion look more cushion-like and chamfered. Perhaps make some cuts on the cushion, extrude those cuts and then smooth it. This will give it some creases like it was used recently or something. I have another version of my above posted bedroom in which I am trying just this.

About the light, I myself am struggling with the 3 point thing. Don't ask.
 
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gxsaurav

Guest
Last update for today & maybe till friday, it's the same scene but this time I addded pillow given by Siriusb, thanx for that

let me know what intensity of light is in your above posted scene

The layout of the scene is compleate, now I will refine the light to make it look more realistic & add a few show pieces to the shelf

*img152.imageshack.us/img152/7128/room1qv.th.jpg
 
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