Showcase your 3D Animation & artwork

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forsan77ever

Right off the assembly line
Thanks a lot.........

I also had a look at yours watch and I must say thats really cool. You used the reflection element very well and the glass material too.

I am not that used to 3D MAX. I do my stuff in PS only. I hope u can help me out in learning 3D MAX??
 
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gxsaurav

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I tried a lot for the realistic lights with only Default scnaline renderer, but I m not getting it right, i m scraping the idea, & restarting from scratch, using mental ray

A friend of mine created dam realistic lights with VRay which took 6 hrd to render on his Athlon 64 3000+ venice, Vray is dam slow, it's not good for single frame scene, as it takes a lot of time to render & save the lights in cache because of which the later frames are rendered lot faster

I m making the lights for my scene with Mental Ray, GI & FG, just as a beta I mreleasing this scene, only 1 m area spot , as a direction light applied applied, with color.

Using GI & FG default, consider it beta 1

*img244.imageshack.us/img244/8300/beta19mm.th.jpg

anyone knows if u calculate FG & if the layout of the room is fixed do I need to recalculate it if i change the fill light a bit, or can i simply use the previous cache
 
And so to think only I was trying to get those things running on my AMD 64 3000+. I use Maya 6.0 and I am working all on my own. Would love to show you a piece but the upload is pathetic. The 5 sec clip took 15 min to render and still the thing is jerky. The avi was encoded at 32 fps (1024x768). Know how to set it right?
 
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gxsaurav

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technoexplorer said:
And so to think only I was trying to get those things running on my AMD 64 3000+. I use Maya 6.0 and I am working all on my own. Would love to show you a piece but the upload is pathetic. The 5 sec clip took 15 min to render and still the thing is jerky. The avi was encoded at 32 fps (1024x768). Know how to set it right?

Well, i would like to see your scenas made in Maya 6, which renderer u use for that

i don't know about maya but for 3D Max & animation 640X480 reslution with quadratic AA & hammersley sampling is dam good
 
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gxsaurav

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Well, i studied final gather basics & a lot of GI & Self illumination for interior. rendered these sceans from scratch

the first one took 18 mins to render, with Mental Ray 1-16 Mitchel AA, Finel gathe samples at 2000 & GI Photons 1000000, sample 500, here only one light is used, a single m area spot

*img371.imageshack.us/img371/3624/alpha16or.th.jpg

the 2nd one contains anothe direct light illuminating the wall, taken with Finel gather at 500 & GI at 500 samples, along with 100000 GI photons

*img371.imageshack.us/img371/9786/beta27sl.th.jpg

tell me , does the first scene looks realistic, in terms of lightning, also how does the textures look

i added bump & bounce of lights in 2nd scene,
 

siriusb

Cyborg Agent
The second scene looks better. BTW, why is the center table in the second scene look more polygonal than the one in the first scene?
And, going above 1000 FG sample is not required for such scenes. How much did u specify for reflection and refraction in FG and in renderer?
 
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gxsaurav

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woops, thats my mistake, in the first scene, the table is optimised, while in 2nd scene it's not

I did not gave any refraction & reflection, where should i enter the values in Final gahter for these
 
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gxsaurav

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in the 2nd scene given , i forgot to mention that I used 2.0 as the energy in the mental ray light properties for key light & 1.2 for the fill light

I rerendered the scene today but forgot again to un-optimise the table, & to increse the energy, right now i m leaving for some work, but i did a render when i was getting ready

this render took 20 mins to compleate, 1-16 Mitchel, Ray trace shadows, with Area shadow to make it more soft, 1 Skylight, 1 m area spot as key light & one as fill light, FG at 1500 Samples, GI with 100000 Photons

using low FG value of 1000 gives me less brightness in the scene, also I have now changed the wall color to a slight yellowish tone

*img295.imageshack.us/img295/6956/alpha24zz.th.jpg

how close it is to reality,& what else should i change
 
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gxsaurav

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Another render, this time more natural GI, took me 35 mins

1-16 Mitchel, Hammersley Supersampling on the maps, Finel gather & GI Samples at 700, & GI Photons = 100000, rest as default, although i gave the maximum final gather radius = 156 & minimum 15.6, for this i simply took a measure in the front view, it was 320

I found that by changind the wall color, I can get a very nice & gentle new look & effect, so changed to slight green

*img359.imageshack.us/img359/2790/room24zu.th.jpg

What do u think now, should i continue refining the lights or concentrate on materials & modeling
 

siriusb

Cyborg Agent
It's looking good. Lights are fine. The scene looks almost real except for the right-most pillow.

final gather radius = 156 & minimum 15.6, for this i simply took a measure in the front view, it was 320
How'd you do the calculation? I usually leave it to default which works fine.
 
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gxsaurav

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right mose pillow, ok, will do it, i m also re-making the materials for them to look more real, for this i m using the 3dkingdom.org material pack

For the calculation

go to front view, u will see a side view of the scene, now simply make a plane covering everything, & see the width, thats kind of diameter, if u don;t give any value FG will simply calculate on it's own, a radius, in my case i gave my own
 
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gxsaurav

Guest
Since i don't know, how to make paintings, these are a rough paintings on the room, same GI as before, but with no FG, for fast rendering, at 1/4 to 4 box AA

Next up, model a painting, in Illustrator & them make a 3D model of it

*img242.imageshack.us/img242/4945/beta13ec.th.jpg
 
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gxsaurav

Guest
ok, done changed the wall, now it has paintings, in frame, well, kinds the plastic paintings found in lucknow aminabad market, for the picture i simply add a few wallpapers I have :D , new images are under way

how is it, the table got a lot of bump though

1-16 Mitchel, FG & GI at 700 Samples, FG Radius = 156/15.6, 1000000 Photons for the key light 30 mins to render

*img379.imageshack.us/img379/4660/final127fl.th.jpg
 
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gxsaurav

Guest
Ok, here is the final render for today, now all of u guys tell me what else can I do to make it look more better & realistic

it used to take about 35 mins to render the scene, but this time, I though, lets reserch on the re-use cache function & chosed the option to save the GI Photon Map & FG, the finel rendering took, 40 mins, calculation of FG & GI took 25 mins while 20 mins for rendering at 1-16 Mitchel AA

but this time the FG & GI was saved as a cache, I edited the materials a little bit, incresed the intencity of key light from 2.7 to 2.9, & re-rendered the scene, I was ready for a long render time again, but i was shocked to see that Mental ray simply calculated the difference in GI & FG compared to the previous one saved in the cache, the size of GI Map incresed from 10 MB to 11 MB while FG Map incresed from 1.6 to 2 MB.

So, the next render u see below was rendered in a mere 15 mints compared to 40 mins before, dam, Cache in MRay is good

*img46.imageshack.us/img46/613/final4ya.th.jpg

I m thankful to nikhil for the maps for the painting U see on the wall, also the curtain is not made by me but insted it's made by a friend of mine in my insti, he uses vray, & though the render times are huge with vray, he makes some killer art
 
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gxsaurav

Guest
Kannan,

I reditited the layout of the room, made it look more specious, then before, tell me is it better then the previous layout,

i changed the position of the sofa's a litle further from the table, so that there is enough space to sit, i turned on inverse decay for the key light, as it is with natural sunlight

*img372.imageshack.us/img372/7172/final24yw.th.jpg

let me know if it looks any better then the previous scene

1-16 Mitchel, & since the layout was changed Final gather was re-calculated from scratch & so was GI, it took again 35 mins, there won't be any need to calculate it any further for this layout if it is better then before
 

siriusb

Cyborg Agent
It looks much better now. But something is holding the scene from being life-like. I would guess it's the materials. Modeling and lighting is ok. I feel that the sunset photo on the right does not go with the color of the room and of the other photos.

I am right now searching for a good wax material in max. The one in max is pathetic and the sss in mental ray is kinda difficult to figure out the values for the various parameters. I will post it here after I render it.
 
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gxsaurav

Guest
ok, i will change the materials a bit

i don't know how to make cloth material, the material for the curtain came out good don't know how, but for the sofa a better material is required, which i m now making,

i will change the sunlight poster, any other modification required, as i won't be able to make anything for the next few days, will be busy
 
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