Ok, here is the final render for today, now all of u guys tell me what else can I do to make it look more better & realistic
it used to take about 35 mins to render the scene, but this time, I though, lets reserch on the re-use cache function & chosed the option to save the GI Photon Map & FG, the finel rendering took, 40 mins, calculation of FG & GI took 25 mins while 20 mins for rendering at 1-16 Mitchel AA
but this time the FG & GI was saved as a cache, I edited the materials a little bit, incresed the intencity of key light from 2.7 to 2.9, & re-rendered the scene, I was ready for a long render time again, but i was shocked to see that Mental ray simply calculated the difference in GI & FG compared to the previous one saved in the cache, the size of GI Map incresed from 10 MB to 11 MB while FG Map incresed from 1.6 to 2 MB.
So, the next render u see below was rendered in a mere 15 mints compared to 40 mins before, dam, Cache in MRay is good
*img46.imageshack.us/img46/613/final4ya.th.jpg
I m thankful to nikhil for the maps for the painting U see on the wall, also the curtain is not made by me but insted it's made by a friend of mine in my insti, he uses vray, & though the render times are huge with vray, he makes some killer art