Showcase your 3D Animation & artwork

Status
Not open for further replies.
OP
G

gxsaurav

Guest
hmm, good going, modeling first in anything 3d world,

if u want, mail me the max file, the final version & I will add lights to it, & some great multi-sub materials, as i excel in materials, tehn in modeling, & last in lightning, I suck i lights
 

siriusb

Cyborg Agent
It is very good model for a beginner. Start to learn the basics of texturing, lighting and rendering slowly. Then light and texture ur scene yourself. I am not discrediting gxsaurav, but this way you'll be more happy witth your airplane.
What s/w are u using?
 
OP
G

gxsaurav

Guest
hmm, one by one, tru

yo sirius, I was just saying that so that i could try texturing it myself for practise,

never mind, I m making my own Chopper now
 

escape7

What? Where? How?
siriusb said:
What s/w are u using?

3d Canvas freeware edition :(

gxsaurav said:
I m making my own Chopper now

would love to see it. :D

I was trying to make a windmill, again the coloring went haywire :oops:

*img240.imageshack.us/img240/1296/109tk.th.png

Thanks to ImageShack for Free Image Hosting
 

siriusb

Cyborg Agent
Don't worry about the coloring or texture this early (as I see that u've just begun). One good way to quench ur beginner thirst would be to look at a lot of related models by artists or pictures of real ones and then trying out the textures.

I suppose ur texture in the cloth material is a bit too strtched. Search ur help for tiling and mirroring.

Here's my model of a windmill house that I saw somewhere:
*img325.imageshack.us/img325/7605/windmillhouse18at.th.jpg
This one is a few months old. I made another version with trees, compund walls, grass and stuff, but let me perfect the render and then post it.
 
OP
G

gxsaurav

Guest
Wow, windmill is a good idea to make, espicially when I m trying to create Fake lights with default scanline renderar, my next artwork, & I will add chopper to it,
 
OP
G

gxsaurav

Guest
well, now i m going back to modeling & taking a break from lightning,

since i learned the basics of 3 point lightning & Fake GI, I rerendered the old room scene, this time with better lights then before, in term of reality, tell me is it better then before or not, I found that theold scene was lit everywhere, while in reality some parts of my room are not that lit

*img395.imageshack.us/img395/8612/primary2pp.th.jpg

Defalut Scanline, Hammersley at 1, Sharp Quadratic, E-Light script
 

ASH18MARCH

Journeyman
good going guys
also here is a article for u i found on the net
here is a from the article has been taken
*arstechnica.com/news.ars/post/20050818-5220.html

Intel: we rushed the dual-core P4 to market

8/18/2005 12:57:03 PM, by Eric Bangeman


We suspected as much, and Intel has confirmed it: the dual-core Pentium 4 was a hack. Speaking at the Hot Chips conference in advance of next week's Intel Developers Forum, Intel engineer Jonathan Douglas said that the dual-core Smithfield was rushed out the door because of competitive pressures from AMD. "We were behind," and Intel needed a "competitive response" to the dual-core CPUs in development by its rival.

Smithfield made it through testing and out the door in about nine months, which is remarkably quick by Intel standards. The need to get a dual-core CPU into the market as a response to AMD meant that Smithfield lacked features of the dual-core Opteron and Athlon 64 like independent memory buses for each core. In addition, the need to put two Pentium 4 cores on a single die led to additional signaling problems as the transistors were even closer together on the new dual-core CPUs.

Since the release of Smithfield, Intel has been working hard on its next generation of dual-core CPUs. The company has moved up the debut of the dual-core Xeon (Paxville) from early 2006 to the fourth quarter of this year (which will allow Dell to finally offer an alternative to the dual-core Opterons). Unlike Smithfield, Paxville will feature a dedicated memory controller for each core on the CPU.

At the IDF next week, Intel is expected to provide an update on the progress of its next-generation CPUs. Merom and its brethren are all departures from the Pentium 4's Netburst architecture, based on the Pentium M instead. Fabbed at 65nm, those CPUs are expected to start shipping in 2Q/3Q 2006, and may very well power the first generation of Apple's Intel machines.

[ Discuss ]
 

ASH18MARCH

Journeyman
suarav the room is done prteey good especailly the proportion evrthing is nice but the only thing that make s it look a bit artifal acoording to me is the textures in some places and i cant tell a lot about lighning as i feel it is good enough but the texture is the only thing which i feel is not allowing the scence to bllom to its best
 
OP
G

gxsaurav

Guest
hmm, ok I will refine the textures, & plz this is the general section & this thread is for 3D rendering, not hardware news, better post all Dual core news in the hardware section of this forum
 

ASH18MARCH

Journeyman
weel ok i will take care in future i just posted it so u are kept informed as dual core are most important to people in 3d animation
 
OP
G

gxsaurav

Guest
we already know that, even HT helps a lot

now I missed to post something here, this is a outdoor scene i m working on right, in the end it will be a daylight scene, with building in the backround, which I m still making, & a proper atmosphiaric sky

it took 8 mins 22 seconds to render via Mental Ray, with 1-4 Mitchel AA, Finel gather at 400 samples & GI at 500 samples, the grass is the most comples one & takes a lot of time to render

although with Default scanline renderer, at sharp quadratic & Hammersley at 1, it took only 4 mins but i had to give some Omnis for the Fake GI

*img397.imageshack.us/img397/3505/lights5hx.th.jpg
 

forsan77ever

Right off the assembly line
I tried out some in photoshop. I feel I can get some feedback here. Please do suggest improvements.

*img372.imageshack.us/img372/3797/malaika1gz.jpg
 

siriusb

Cyborg Agent
Move the face more towards left and it wud be great. U drew the hair, I suppose, in which case it is well done. But u need to look into the details a bit, i think, near the mouth and ears, make the left eye smaller and u are done.
Those are my critics but mind u, I haven't drawn hair in ps myself, but I've seen tuts on it. Excellent looking, btw.
 

forsan77ever

Right off the assembly line
This is another one I made after I got my new Fastrack. I like "watch"-ing it u know :D

*img372.imageshack.us/img372/1254/fasttrack38bz.jpg
 

forsan77ever

Right off the assembly line
Also regarding the hair. I made a custom brush (large sixed) added some jitters (not much though) and then painted using airbrush.
 

siriusb

Cyborg Agent
That's brilliant! I have only a very faint idea as to how u did that watch. Ppl will have to look twice to know it's a fake. Gorgeous too. I have modelled my watch in 3d too. But it comes nowhere near urs.
 
Status
Not open for further replies.
Top Bottom