Showcase your 3D Animation & artwork

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NikhilVerma

Padawan
Hey gx...

I think in your scenes there is a lot of global illumination thing...
I mean most of the objects are lighted uniformly...

I don't know much about 3ds MAX, So I sugeest that you should keep the lighting strength a bit lower...
 
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gxsaurav

Guest
i m not using GI

hmm, good point though, everything is unifrmly lit to some extent

I m using one target spot as the kyelight & 4 omni with different colors & intensities at different apropriate places

scene updated, is it looking better now, I turned on far attenutation for key light

*img15.imageshack.us/img15/587/room9or.th.jpg
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Braking news, Max 8 is out
 

ASH18MARCH

Journeyman
yup max 8 is out so is maya 7 , lightwave 9 and also xsi softimage 5 is out softimage upgrade is the best and it now a real powerfull software next best upgrade is of light wave then follwed by maya and i max unfortunatly has upgraded slightly over 7.5
 

siriusb

Cyborg Agent
I especially like the center table. I can't find max 8 in my usual source sites ;) so it has to wait till tommorroe for "buying".

All this rendering and stuff got me back to my scenes. I read a few mental ray rendering optimizing articles and got interested. Here's my latest draft of the bedroom scene.
*img74.imageshack.us/img74/313/newmodernbedroomfinalrender3ht.th.jpg

The scene itself is not complicated and uses only boxes and cylinders and ...boxes. But I wanted to learn lighting and mental ray rendering here.
There's a lot of artifacts in the scene which I will correct and post again. But the one thing that stumped me was that when I enabled final gather, the sunlight (area light) was not visible. Only a small portion of the sunlight on the girl's head is visible. Gotta find out the reason. Probably has to do with the glass window that is filtering the sunlight into the room.
Just the rendering took 45minutes. Calculation of caustics+gi took another 10 or 15 minutes. FG samples=500.
 
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gxsaurav

Guest
even with boxes u have created a nice effect

just like my caustics scene didn't require final gather, try without it & also disable GI for a trial render

how did u made that gal, charectar studio?

the layout is preety good, especially the use of matching colors

first update for today & maybe the last one, as I got a lot of work to do today

added texture to the walls, & refined the light with far atteunation or typo

added silk material made by me to the sofas

all done with default scaline renderar, took 38 seconds to render with Hammersley 1.0, sharp quadratic AA & Ray trace at 6

*img303.imageshack.us/img303/6417/room8lk.th.jpg

I used my real home furniture to make the furniture, tell me how close my modeling is

The real sofa in my home, taken when home was under renovation & sofa was outside

*img296.imageshack.us/img296/2889/sofa18an.th.jpg
 

siriusb

Cyborg Agent
Thx. But the girl's face is not the focus of the scene. It's about the (or supposed to be) morning laziness and a sense of ownership she has to her room. Whatever.

As with all the gals I use, this one's from Poser as well. Pretty default. I mean..just default.
Ofcourse, I don't use fg or caustics for drafts.

Your modeling is accurate. But the lighting needs some tuning i guess. I can see a lot of dark-as-night areas on the sofas. Also, try using a real picture of the chair and cloth material to use as texture in ur scene and see how it looks.
 
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gxsaurav

Guest
the dark as night effect is due to far attenutation, if that is so I will re-arrange the light a bit towards the sofa, right now it's pointing towards the ground & add a few omnis

the next update is just intermidiate & needs some advice, I have seen that many sceans on the net contain over exposed windows, I tried to create the same with glow effect, take a look, will it be good to use the glow effect or not

*img327.imageshack.us/img327/522/rg7xb.th.jpg

I have used the carpgray.jpg fabric on the cloth texture, since the color is dark & it's giving an illusion of being a color it, I will increse the bump
 

siriusb

Cyborg Agent
The glow don't seem to belong in that room's light. Decrease the glow intensity or light the whole room with a pearly white light.

Here's a barstool and glasstop that I saw on a furniture website and modelled it. There's still one more item in this set that is left (a dinner cart), which I will post later. I just couldn't resist showing this one in here. The set is called 'spiro'.
*img96.imageshack.us/img96/5394/bistrotableandchair3da.th.jpg
Mental ray with render time of an hour because of Mitchell sampler(4x4) with .02 contrast, GI, castics, 3 omnis (i know, bad) and hdri environment. Must work more on optimization.
Is there a way to stop the walls from participating in GI?
 
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gxsaurav

Guest
good to be back, i luv the net

ok here's the thing, the table is something out of this world for me to model, I can't model it right now in any way, really great work

I will remove the glow, & give a pearly white light all over,with GI

In the mean time, I just refined the old caustics glass scene, I saw a 7 Up bottle in a canteen close to to my insti & got this idea of colored caustics, the material is glass - physics_phen material of mental ray, due to which rendering became very fast

1-16 Sampling Mitchel, Caustics Photon 2L, & Energy at 1.5 L, 8 Mins to render, no GI & Final gather

*img184.imageshack.us/img184/6272/coloredcaustics2ro.th.jpg

& I also made this flower hanger in my room, all made with cylinders & spheres, KISS Theory

*img184.imageshack.us/img184/1026/flowerhanger3jc.th.jpg

The real thing, thankx to siriusb for the flower

*img184.imageshack.us/img184/593/pic9ex.th.jpg
 

sanolution

Broken In
u guys ve done a great job...... i die for animating stuffs ....... i wanna know how can i get jump strated to all these things ..... somehow i ve managed to get 3ds MAX to my comp ...... but i am blank..... i ve some basic knowledge in photoshop and some several others....... can u people gimme some info.......
 
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gxsaurav

Guest
2 ways

either join an institution, like me Arena Multimedia, which will also give u certification, helpful for jobs

Or buy Max 7 bible, & learn with that
 

ASH18MARCH

Journeyman
pkease go through this is for all 3d guys this will clear all hard ware related doughts


*www.gamepc.com/labs/view_content.asp?id=a64x2&page=7


*www.xbitlabs.com/articles/cpu/display/athlon64-x2-3800.html
 
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gxsaurav

Guest
AMD Athlon64 X2 3800+ is going in the right direction, right now it costs Rs 17k, when converted from $, & not even available in India,

Intel Pentium 4 with HT rocks in 3D Work, as we get 2 threads & also realy chaep, I still prefer intel for 3d work, over AMD, even though AMD gives better "Gaming" performance only, & quite frankly I don't do gaming only

Although other then the Intel 6xx series CPUs, others run very hot

now, i m simply waiting for this X2 3800+ to lower in price, will be good to upgrade to a compleate new plateform, with PCI-E & DDR2 (maybe)

Although the above given links do not solve all the quaries of us 3d guys, it's simply a new CPU review
 

siriusb

Cyborg Agent
The previous post's barstool was grossly wrong. Here's the modified version along with the tea-cart:
*img37.imageshack.us/img37/5834/bistrobarset9kc.th.jpg

Rendering time 40 minutes. Used:
Mitchell (3x3) min:4, max:256
Contrast (.03rgba)
FG @800samples
1 sunlight @2.0 intensity

I didn't use a shadow casting light because rendering takes so long.
Design inspired from this page:
*www.designerfurnitureshowroom.com/spiral.html

@Sanolution:
I started out max just like that too. I downloaded max and didn't know what to do. I used the 3dsmax r3 bible from my college library to start me up.

@ASH18March,gxsaurav
Until amd dual cores come along, Intel's processors are for rendering because rendering don't seem to care about IPC, but rather raw clock cycles and he number of threads.
 
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gxsaurav

Guest
True Siri, since games are all single threads, AMD Athlon64's high IPC & Registers gave them the benifit, & now they are touted as best, if that is so then Y do we see all workstation on Xeons, & only a few Opetron Workstation, simple, cos all the 3D modeling softwares favor Intel

U better post a tutorial on how u made that spiral thing in table, it's dam cool

I can model the chair, but not the table, well, I haven't tried yet

u plz mail me the cloth material, my material sux, or give me a tutorial to make one,

the tea trolly can be made with cylinders, what are the materials u r using, mental ray or standerd shaders
 

ASH18MARCH

Journeyman
*www.gamepc.com/labs/view_content.asp?id=a64x2&page=7

amd dual cores are coming to india i have comformed this



sorry but i differ in opninon from u guys about intel
the thread above compares amd x2 series with intel pentium d (commen user like u and i use this)


when u talk about xenon u have to compare them with opterons (this are magorly used by servers or for rendering farms

in both the case intel comes hands down especailly in 3d
and amd 3800 x2 will be coming to india as this will be the new budget range for customers like us the intel articture is atleats 2 years older then the amd one.true amd used to be a gamers pc around a year befor dual core was realesed but not any more most of the servrs during this time were made using xeon dual core but today opteron is a clear cut winner .results reviews prove it and mind u opterons are not meant for 3d enthusast they are ment for studios so the price is alwasy on the higher side coming to normal consumer market intel d has not had a good response because of its heating issue and intel arctiture of the chip also performance wise it has been defeted by the amd x2 series sure they write a lot about hyper threading and all but they just dont have any result which would validate their calms . the opterons are just another league when comapred to xeon sure they are pricy but the qualty is something a company looks at sure alot of studio right now like i&l are working with xeon but they are atleast 1 to 2 years old and most of them are switching to amd . so will the home user segment because amd not only perform beetr but also the upgardation cost is minimised like u dont have to frequently buy mother board with a processor upgrade also ram pricess of ddr 2 are very high

i always belive a litlle bit of research is helpfull rather then article which read out this is good and that is bad it is better to vist site like www.cgtalk.com
and u will seethat most of the profeesional are making a switch for opterons ,amd x2 series rather then intel and they prefer a linux based os
beyomd this its one own choice
 

ASH18MARCH

Journeyman
boxx is one of the major buldiers of for workstaion to work on 3d alson with alien ware many have a mis conception that alein ware is a gaming pc only but it is not it is a pc after boxx most prefferd by 3d artist to work with and right now both of them have amd dual cores on them and not intel dual core and note boxx pc are specailly made and tested for 3d appliction like maya , 3d max urly there must be some logic to go with amd rather then intel and some logic for 3d artist to simply adore boxx becaus ei still feel its a myth when in todays situation when people say amd is bad at 3d and intel is good but results simply prove otherwise
 

siriusb

Cyborg Agent
I did say that amd x2, but not the plain amd is better than intel. Reviews from xbitlabs and other cpu reviews confirm that.

@gxsaurav:
Hmmm...I will try to give you a hint on how I made it. Since I use incremental saving, I have all the versions of the scene with me.

The first picture of the table that I posted was made as shown in this screenshot.
*img22.imageshack.us/img22/37/spiromakingofusingguidecircles.th.jpg
I first created "guide circles" and then drew a line in the front view from the bottom circle to the top one. Then in the top view I just moved the vertices of the line so that it conformed to the circle at different angles. It's kinda difficult to explain but I guess u will understand from this. This method was so tedious and error prone that I was struggling with it for more than an hour.

The later, more faithful, version of the table was made this way:
*img201.imageshack.us/img201/1818/spiromakingof2ep.th.jpg
I just created the four inner, curved legs that u can see to set the scale of the table. Then I drew out a Helix on the top view and modified its height in the side view so that it forms a good shell over the four rods. Then, I edited the helix at the leg side to make it look more like the one in the photo. Since in the reference table there are 4 legs with two helix per leg, I rotated and cloned the helix 45degrees seven times.
This method only took me 5 minutes to make this table.

Actually, the entire scene is made from lines (well, splines) that were given a renderable thickness value. It would've been difficult to the same with 3d solids.

For the material, I used the default "Brushed metal" under Reflection Maps matlib. Their environment was set to uffizi_probe.hdr. Lighting is so tuff, that I didn't bother much with it. Just used one sunlight with final gather set to 700.

For the cloth, it was default too. I just used "carpttan.jpg" as diffuse and bump in an architectural material with template set to Fabric. It is my default way of creating a cloth. For the cushion, I had already sent the cushion to you.

Hope it helped.
 
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