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OP
comp@ddict

comp@ddict

EXIT: DATA Junkyard
Well, the new Catalyst 9.8 supports some of what you need.

And 1GB under 5k plus performance is highly unlikely.
 
OP
comp@ddict

comp@ddict

EXIT: DATA Junkyard
I'm hoping the 800 shader or 960 Shader DX11 40nm cards(not 1200 high end) are cheaper, as

HD58xx series will be priced 249$ and up. 960 Shaders hopefully 175$ or so.
 

desiibond

Bond, Desi Bond!
ATI Catalyst 9.8 is out

Without much of a buzz except past leaks suggesting that the company would roll out a beta at this year's Quakecon, AMD released the ATI Catalyst 9.8 WHQL driver suite to readers of the company blog, before formally announcing it and adding it to the AMD Game portal. The package installs drivers for ATI Radeon graphics hardware, including its discrete and integrated graphics processors, AMD 7-series chipsets, and ATI Theater series multimedia products.

With lack of proper documentation (read: release notes) at hand, there are no specifics available about the driver, though one could expect the usual application/hardware/OS-specific enhancement, a possibly expanded supported products list with new SKUs in the Radeon HD 4700/4800 series that surfaced over the last month.

Download:

vista/win7 32-bit: *www.techpowerup.com/downloads/1567/ATI_Catalyst_9.8_Software_Suite_Vista/7_32-bit.html

vista/win7 64bit: *www.techpowerup.com/downloads/1568/ATI_Catalyst_9.8_Software_Suite_Vista/7_64-bit.html

xp 32 bit: *www.techpowerup.com/downloads/1569/ATI_Catalyst_9.8_Software_Suite_WinXP_32-bit.html

xp 64 bit: *www.techpowerup.com/downloads/1570/ATI_Catalyst_9.8_Software_Suite_WinXP_64-bit.html
 

desiibond

Bond, Desi Bond!
HD4670 will not support DX11 but DX11 games will definitely be compatible with HD4670 and they will run in DX10 mode. Just like current DX10 games running in DX9 mode in XP or DX9 hardware.
 
OP
comp@ddict

comp@ddict

EXIT: DATA Junkyard
LOL, otherwise no one would have ever upgraded from a 9800PRO

*tpucdn.com/images/news/catalyst.gif
AMD Details ATI Catalyst 9.8
AMD today made ATI Catalyst 9.8 driver suite available to the masses through its proper channel of posting it on the AMD Game portal, complete with related documentation. The company released the software last friday to readers of the company blog, just so it could loosely coincide with the bulk of activity during Quakecon 2009, when the company also carried out a series of private demonstrations of its upcoming DirectX 11 compliant graphics hardware to sections of the media.

Catalyst 9.8 has an unusually long changelog this time around, which can be attributed to two important changes: a series of CrossFireX performance enhancements that are game-specific, and the inclusion of OpenGL 3.1 support.

Performance Enhancements:
  • Battleforge DirectX 10/DirectX 10.1 performance improves up to 15-50% in CPU limited settings with the largest gains in CrossfireX configurations.
  • Company of Heroes DirectX 10 performance improves by up to 10-77% in CPU limited settings.
  • Crysis DirectX 10 Dual CrossfireX performance improves as much as 10% and Quad CrossfireX performance improves as much as 34% in CPU limited settings.
  • Crysis Warhead DirectX 10 Dual CrossfireX performance improves as much as 7% and Quad CrossfireX performance improves as much as 69% in CPU limited settings.
  • Far Cry 2 DirectX 10 Dual CrossfireX performance improves as much as 50% and Quad CrossfireX performance improves as much as 88% in CPU limited settings.
  • Tom Clancy's H.A.W.X. DirectX 10/DirectX 10.1 Dual CrossfireX performance improves up to 40% in CPU limited settings with Quad CrossfireX performance improving up to 60%.
  • UnigineTropics OpenGL performance improves 5-20%
  • UnigineTropics DirectX 10 Quad CrossfireX performance improves 5-20% in CPU limited settings.
  • World in Conflict DirectX 10 performance improves by 5-10%.
OpenGL 3.1 Support
  • Support for OpenGL Shading Language 1.30 and 1.40.
  • Instanced rendering with a per-instance counter accessible to vertex shaders (GL ARB draw instanced).
  • Data copying between buffer objects (GL EXT copy buffer).
  • Primitive restart (NV primitive restart). Because client enable/disable no longer exists in OpenGL 3.1, the PRIMITIVE RESTART state has become server state, unlike the NV extension where it is client state. As a result, the numeric values assigned to PRIMITIVE RESTART and PRIMITIVE RESTART INDEX differ from the NV versions of those tokens.
  • At least 16 texture image units must be accessible to vertex shaders, in addition to the 16 already guaranteed to be accessible to fragment shaders.
  • Texture buffer objects (GL ARB texture buffer object).
  • Rectangular textures (GL ARB texture rectangle).
  • Uniform buffer objects (GL ARB uniform buffer object).
  • SNORM texture component formats.
 

topgear

Super Moderator
Staff member
AMD Expected to Launch DX11 GPU on Sept. 10


Could the ATI DirectX 11 card be launching on September 10? Could be!



Earlier this year during June, AMD demonstrated at Computex the first DirectX 11 GPU, and most recently at Quakecon, the chip maker is showing off its latest silicon once again.

Expreview got a hold of an AMD presentation from Quakecon that reads, "On Thursday, September 10, 2009, you won't believe your eyes… Please join us as we unveil a new PC experience. Formal invitation with more details to come."

Given the timing of the slide and the recent demonstration of the ATI "Evergreen" DX11 hardware, it's a safe assumption that AMD will be launching something next month.

*www.tomshardware.com/news/AMD-evergreen-DirectX-DX11-ATI,8471.html
 

desiibond

Bond, Desi Bond!
^^yes. they are going to release DX11 cards so that they can have a good headstart against nVidia and also be ready for win7 retail release.
 

desiibond

Bond, Desi Bond!
Vertex3D Announces Partnership with Arctic Cooling, Intros VTX3D HD4870

VERTEX3D, a new expected brand of AMD graphics card, today announced the partnership with leading cooling solution provider, ARCTIC COOLING, ready to bring a premium cooling solution of HD4870 series, provides a perfect combination of ultimate gaming performance and the coolest operating environment.

VTX3D HD4870 clocks in with a 770MHz core speed and 900MHz of memory speed that provides a superior gaming performance. In addition, VTX3D HD4870 is equipped with ARCTIC COOLING Accelero TWIN TURBO Pro cooling solution, with dual 92mm fans to increase air flow at low fan speed and 4 heatpipes to reinforce its cooling performance. VTX3D HD4870 cooling solution offers a surprisingly quiet operation for gamers to immerse themselves in the gaming world.

*img5.imageshack.us/img5/6587/vertex3dradeonhd4870.th.jpg

this card looks like a monster :)

Read on
 

desiibond

Bond, Desi Bond!
AMD ''Juniper'' ASIC Pictured

The cooler resembles the one found on Radeon HD 4770 (reference), and Radeon HD 3870, albeit opaque black. With the 40 nm GPU running presumably cool, its air vent on the rear panel is reduced in size, and makes way for an arsenal of connectivity that includes two DVI-D connectors, and one each of HDMI and DisplayPort, just as pictured earlier. The PCB is black in color, holds memory on either sides. The card draws its power from one 6-pin PCI-E power connector. Expect a lot more about this as we head toward September 10, when AMD plans to unveil its next-generation GPU technology. Juniper is part of AMD's "Evergreen" family of DirectX 11 compliant GPUs.

Read On
 

topgear

Super Moderator
Staff member
^^yes. they are going to release DX11 cards so that they can have a good headstart against nVidia and also be ready for win7 retail release.

Waiting for DX11 GPU ( & windows 7 Final release ). I wish if they could come under under 10K & a DX11 GPu from nvidia ( that will make the competition fine ). Finger-crossed :p
 
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