Don't think so. People with Core i7 are facing issues as well. It's not optimised. I have seen more physics generated from Havok in Stranglehold and Mercenaries 2 and those didn't drop any frames. It runs flawlessly on the 360 too.The reason why Red Faction Guerilla is running slow on many system being the game uses physx heavily but not uses GPU for physx rather uses CPU so people with a quad are able to run the game very well.
It varies from 30fps-40fps on an average @1280x1024 resolution with 4X AA and rest of the details at high. Drops to 12-22fps when destroying towers. Tried reducing Shadow detail, Particle detail and soft Shadows, heck even tried dropping the AA to 2X, but had very little effect on boosting the frame rates. It doesn't seem to scale at all.@Ethan
How much fps did you get in Red Faction Guerilla and at what resolution ?
I have E4600 , 2GB DDR RAM , Palit GTS 2501GB DDR3.
On the PC? No it doesn't. At least I couldn't find any noticeable DX10 executable file in it.Anyone knows whether batman supports dx10 ?
Pretty much the same if not more, I suppose. We are both handicapped by a weak processor.So what do you think the fps i would be getting at 1400X900 res.
I'd suggest going over a few YouTube videos rather than relying on screenshots of the game. Whenever I'm lost with a game, I YouTube for it's gameplay and that gets the job done.Can you post some screens of gameplay would helpful me to decide whether should i go for the game or not as eurogamer.net as a article which says you can run the game easily with a dual core and 9600GT
Pretty much the same if not more, I suppose. We are both handicapped by a weak processor.
Mine is a Core2Duo E6300 at stock speeds. Yours should be easily better than mine, I presume, so it's worth a shot.What processor ?
bad news if my X3 720 + GTX 260 wont handle it on 1680x1050