sure. always wanted to have this discussion and flesh out all the faults with iOS. think iOS users hate apple too, but for totally different reasons, not for itunes or bluetooth or any of the stuff that can be fixed with a sw update
-pulling apps
-random and irregular approval process
-apps are different according to region
-updates bring about disruptive changes, you have to familiarize yourself with the device again
-freemium model, which disillusions developers and makes them waste their time if the app is not a super mega hit, maybe this model can work on android because of the sheer numbers
-changing app store rules, have appshopper, dosbox, and a ton of other apps that are pulled, so have no clue what other iOS users are talking about when they complain! if I tell someone to just install appshopper to check out price drops, and put in a wishlist so they get alerted whenever an app they want drops... it can't be done anymore. tapjoy also got nuked. this means that even if your app gets approved, tomorrow apple can change the rules and pull it out.
-two barriers of entry for every app, the initial purchase and then all the IAP goodies, so much so that no IAP is an advertised feature
-lack of flexibility for developers to release and test beta versions, or daily builds, by default this is done by releasing the app in Canada
-pricing of the apps is not consistent with the pricing of the apps on other platforms - some times it is more, at times it is less. think the developers can use android as a marketing medium, release the apps for free on droids, and then charge the iOS users for using the same popular apps.
-all content, ebooks, music, apps drifting to the 0.99 price point, and the quality is getting aligned to that price point only, we need more $5 and $10 apps that don't price drop. World of goo could hold and command a $20 price point, but it also dropped to 0.99 and will prolly go free at some point
-if you get a pad after you own a couple of pods and phones, you will have to re-invest in the apps that are not universal, you simply cannot upgrade after paying the price difference
-sony and nintendo releasing limited content, even though there is immense demand for their apps, so much so that spoof and copycat apps reach the top
-the best people in the business are just ripping of and re-skinning popular titles and releasing em, zynga and gameloft are the two biggest criminals, every new and novel game is just another genre of games for them
can go on and on... but it is in this vein
-pulling apps
-random and irregular approval process
-apps are different according to region
-updates bring about disruptive changes, you have to familiarize yourself with the device again
-freemium model, which disillusions developers and makes them waste their time if the app is not a super mega hit, maybe this model can work on android because of the sheer numbers
-changing app store rules, have appshopper, dosbox, and a ton of other apps that are pulled, so have no clue what other iOS users are talking about when they complain! if I tell someone to just install appshopper to check out price drops, and put in a wishlist so they get alerted whenever an app they want drops... it can't be done anymore. tapjoy also got nuked. this means that even if your app gets approved, tomorrow apple can change the rules and pull it out.
-two barriers of entry for every app, the initial purchase and then all the IAP goodies, so much so that no IAP is an advertised feature
-lack of flexibility for developers to release and test beta versions, or daily builds, by default this is done by releasing the app in Canada
-pricing of the apps is not consistent with the pricing of the apps on other platforms - some times it is more, at times it is less. think the developers can use android as a marketing medium, release the apps for free on droids, and then charge the iOS users for using the same popular apps.
-all content, ebooks, music, apps drifting to the 0.99 price point, and the quality is getting aligned to that price point only, we need more $5 and $10 apps that don't price drop. World of goo could hold and command a $20 price point, but it also dropped to 0.99 and will prolly go free at some point
-if you get a pad after you own a couple of pods and phones, you will have to re-invest in the apps that are not universal, you simply cannot upgrade after paying the price difference
-sony and nintendo releasing limited content, even though there is immense demand for their apps, so much so that spoof and copycat apps reach the top
-the best people in the business are just ripping of and re-skinning popular titles and releasing em, zynga and gameloft are the two biggest criminals, every new and novel game is just another genre of games for them
can go on and on... but it is in this vein