Who are you?


  • Total voters
    61

azvnoit

Journeyman
Been playing rarely these days and this weekend this happened.
Match 2431387731 - Overview - DOTABUFF - Dota 2 Stat

PS. I played as luna and I alone had to support with couriers and wards/dewards till 30-40mins of the game.

Now, what went wrong here?
:p I know about some things that went wrong but the ignorance in the in-game chat was hilarious, so want to know if otherwise.
 

Piyush

Lanaya
Been playing rarely these days and this weekend this happened.
Match 2431387731 - Overview - DOTABUFF - Dota 2 Stat

PS. I played as luna and I alone had to support with couriers and wards/dewards till 30-40mins of the game.

Now, what went wrong here?
:p I know about some things that went wrong but the ignorance in the in-game chat was hilarious, so want to know if otherwise.
looks like BH didnt support at all, considering the fact that you had to buy all that stuff.
Game went more than 40 min mark, they had 4 carries while you 3. So they won just coz they had better late game on paper.
 

thetechfreak

Legend Never Ends
Match 2431800038 - Overview - DOTABUFF - Dota 2 Stat

Me and Fusion queued. The game we almost threw. What should've been a victory in 30mins got delayed & became a victory after an hour.
 

azvnoit

Journeyman
BH carry always sounds ridiculous to me, especially when the match goes into late game. BH doesn't have enough burst damage or dps to take out fully farmed enemy heroes.
Invoker was easily counter with nyx and bkbs. PL was highly under farmed. There were also the Bane shenanigans, where he puts me to sleep or enemy to sleep, helping them to get away or putting observer wards out of stock; just because I asked him to support.

My mistake was that I went offlane with PL, I should have forced myself in mid or Easy lane. But again Bane and bh wanted easy and invoker went mid.
TLDR; Typical 2kmmr SEA server scene.
 

sygeek

Technomancer
Match 2431800038 - Overview - DOTABUFF - Dota 2 Stat

Me and Fusion queued. The game we almost threw. What should've been a victory in 30mins got delayed & became a victory after an hour.

Teammates were clueless honestly. They had no concept of objective taking. I was soloing bot rax 1v5 for 5 minutes while SF and slardar were farming creeps. Shadow demon had less 900 dmg in an 63 minute game.
 

thetechfreak

Legend Never Ends
News - Dota 2 Update - June 12th 201
6.88 Gameplay Update

HEROES

Abaddon
* Mist Coil cast point reduced from 0.452 to 0.35

Anti-Mage
* Mana Void ministun duration increased from 0.15 to 0.3

Arc Warden
* Flux cooldown reduced from 20 to 18
* Tempest Double duration increased from 12/13/14 to 12/14/16
* Tempest Double cooldown reduced from 50/40/30 to 40/35/30

Bane
* Brain Sap cooldown reduced from 14 to 14/13/12/11

Beastmaster
* Primal Roar damage reduced from 200/250/300 to 150/225/300

Bloodseeker
* Rupture damage increased from 20/40/60% to 26/42/60%
* Blood Rite cooldown reduced from 30/25/20/15 to 25/21/17/13

Bounty Hunter
* Track self gold reduced from 170/260/350 to 150/250/350

Brewmaster
* Brewmaster's Earth attack range increased from 128 to 150
* Brewmaster's Fire attack increased range from 128 to 150
* Brewmaster's Fire armor increased from 0 to 0/3/6
* Primal Split duration increased from 15/17/19 to 16/18/20

Centaur
* Double Edge cooldown reduced from 6 to 5
* Centaur Strength gain increased from 3.8 to 4.0

Chaos Knight
* Phantasm cooldown reduced from 140 to 130

Clinkz
* Attack range increased from 630 to 640

Clockwerk
* Rocket Flare radius increased from 575 to 600
* Power Cogs cast point improved from 0.3 to 0.2
* Power Cogs radius increased from 200 to 215

Crystal Maiden
* Crystal Nova radius increased from 400 to 425
* Frost Bite cast range increased from 500 to 525

Death Prophet
* Spirit Siphon base health drain reduced from 25 to 16

Disruptor
* Static Storm silence no longer lingers for 0.5 seconds after the duration is over

Doom
* Doom cooldown increased from 140 to 145

Drow Ranger
* Turn rate improved from 0.6 to 0.7
* Frost Arrows slow increased from 15/30/45/60% to 16/32/48/64%

Earthshaker
* Echo Slam radius increased from 575 to 600

Enigma
* Black Hole damage type from Magical to Pure and pierces Spell Immunity
* Black Hole damage reduced from 55/110/165 to 50/100/150

Earth spirit
* Magnetize cooldown increased from 80 to 100/90/80

Gyrocopter
* Gyrocopter's Scepter Side Gunner attack interval improved from 1.4 to 1.2

Invoker
* Forge Spirit damage decreased from 29/38/47/56/65/74/83 to 22/32/42/52/62/72/82

Jakiro
* Ice Path duration increased from 1/1.4/1.8/2.2 to 1/1.5/2/2.5

Keeper of the Light
* Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
* Intelligence increased from 22 to 25

Kunkka
* Torrent slow duration increased from 1/2/3/4 to 1.75/2.5/3.25/4
* Tidebringer bonus damage increased from 25/40/55/70 to 25/45/65/85

Legion
* Overwhelming Odds damage per hero increased from 20/35/50/65 to 20/40/60/80
* Moment of Courage cooldown reduced from 2.6/2/1.4/0.8 to 2.3/1.8/1.3/0.8

Lich
* Scepter now improves Chain Frost slow from 30 to 50%
* Ice Armor attack speed slow from 20 to 30 (matches movement slow)

Lifestealer
* Base attack time increased from 1.7 to 1.85

Lina
* Dragon Slave cooldown reduced from 8.5 to 8

Luna
* Lucent Beam stun duration increased from 0.6 to 0.8
* Movement speed increased from 330 to 335

Magnus
* Empower cleave radius increased from 200 to 225
* Strength gain increased from 2.75 to 2.9

Medusa
* Intelligence gain increased from 1.85 to 2.1

Meepo
* Geostrike damage per second increased from 8/16/24/32 to 10/20/30/40

Morphling
* Hybrid cooldown reduced from 70 to 60
* Agility gain increased from 3.4 to 3.7

Naga Siren
* Strength gain increased from 2.3 to 2.5

Necrophos
* Heartstopper Aura range reduced from 1200 to 900
* Heartstopper HP drain increased from 0.6/0.9/1.2/1.5 to 0.6/1/1.4/1.8%

Nyx Assassin
* Movement speed increased from 300 to 305

Ogre Magi
* Ignite manacost reduced from 95/105/115/125 to 90
* Multicast interval increased from 0.4 to 0.5

Omniknight
* Strength increased from 20 + 2.65 to 22 + 2.8

Outworld Devourer
* Essence Aura mana bonus increased from 75/150/225/300 to 125/200/275/350
* Arcane Orb Intelligence steal duration increased from 50 to 60

Oracle
* Purifying Flames cast range increased from 750 to 800

Phantom Assassin
* Phantom Strike can now target Spell Immune heroes

Phoenix
* Sunray base damage reduced from 15/20/25/30 to 10/15/20/25

Pudge
* Rot slow increased from 27% to 30%
* Dismember cooldown reduced from 30 to 30/25/20

Pugna
* Intelligence growth increased from 4 to 4.5
* Nether Blast cooldown reduced from 5.5 to 5

Razor
* Eye of the Storm damage per strike increased from 37/50/63 to 40/55/70

Riki
* Smoke Screen manacost increased from 75/80/85/90 to 90

Sand King
* Epicenter cooldown reduced from 140/120/100 to 120/110/100
* Strength increased from 21 to 22

Shadow Demon
* Disruption illusion duration increased from 6/8/10/12 to 8/10/12/14

Shadow Fiend
* Movement speed increased from 305 to 310
* Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36

Shadow Shaman
* Mass Serpent Wards splash radius increased from 75% to 100%
* Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85

Silencer
* Agility increased from 16 to 22

Skywrath mage
* Concussive Shot impact AoE increased from 200 to 250

Slark
* Pounce damage reduced from 50/100/150/200 to 40/80/120/160

Sniper
* Shrapnel damage increased from 15/30/45/60 to 15/35/55/75

Spiritbreaker
* Greater Bash increased damage from 22/28/34/40% to 22/30/38/46%

Storm Spirit
* Overload damage increased from 30/50/70/90 to 40/60/80/100
* Overload AoE increased from 275 to 300

Templar Assassin
* Psi Blades Spill Width increased from 68 to 75
* Psionic Trap max movement slow increased from 50% to 60%

Terrorblade
* Conjure Image manacost reduced from 80 to 70
* Conjure Image duration increased from 32 to 34

Slardar
* Movement speed reduced from 295 to 290

Tiny
* Toss cooldown reduced from 9 to 8

Treant
* Base damage increased by 6

Troll Warlord
* Berserker's Rage no longer provides 100 Health Bonus
* Strength increased from 17 to 20
* Berserker's Rage armor bonus increased from 3 to 6
* Berserker's Rage base attack time improved from 1.55 to 1.5
* Ranged Whirling Axes travel distance increased from 945 to 1000

Undying
* Intelligence gain increased from 2.5 to 2.8
* Decay cast range increased from 625 to 650
* Decay duration increased from 40 to 45

Ursa
* Fury Swipes debuff duration increased from 15 to 20
* Base HP Regen increased from 0.25 to 0.75

Venomancer
* Intelligence increased from 15 + 1.75 to 17 + 1.8
* Plague Wards damage increased from 10/19/29/38 to 13/22/31/40

Viper
* Viper Strike Scepter cooldown reduced from 12 to 10
* Strength gain increased from 1.9 to 2.1

Visage
* Gravekeeper's Cloak armor bonus per layer increased from 1/2/3/5 to 1.5/3/4.5/6
* Gravekeeper's Cloak magic resistance bonus per layer increased from 3/6/12/16% to 5/10/15/20%

Winter Wyvern
* Winter's Curse cooldown reduced from 90 to 80

Warlock
* Golem HP increased from 900/1200/1500 to 900/1350/1800
* Fatal Bonds no longer gets reduced by Damage Block

Weaver
* Base damage increased by 2

Windranger
* Windrun cooldown reduced from 15 to 14

Wisp
* Tether movement speed bonus reduced from 14/15/16/17 to 13/14/15/16%

Wraith King
* Wraithfire Blast damage over time increased from 15/30/40/50 to 20/35/50/65

Zeus
* Arc Lightning cooldown reduced from 1.75 to 1.6



ITEMS

Armlet
* Recipe cost increased from 500 to 550

Bloodthorn
* Critical Strike multiplier increased from 1.35 to 1.45

Butterfly
* Agility increased from 30 to 35

Crimson Guard
* Cooldown reduced from 50 to 46

Dragon Lance
* Strength and Agility reduced from 15 to 14
* Attack Range bonus increased from 130 to 140

Hurricane Pike
* Attack Range bonus increased from 130 to 140
* Active now grants 100 Attack Speed for the 4 attacks it provides on the target

Rod of Atos
* Cooldown reduced from 12 to 10

Smoke of Deceit
* Now has a 1 second cooldown on use (to prevent accidental usage)


Teammates were clueless honestly. They had no concept of objective taking. I was soloing bot rax 1v5 for 5 minutes while SF and slardar were farming creeps. Shadow demon had less 900 dmg in an 63 minute game.

SD was scared it seems, later posted in team chat that spec ulti was the reason. Should've stuck atleast with team. Spells that remove debuffs would've been great.
 
Hey guys, remember the mid only tournament? I'm thinking of organizing it once more, this TI season.

Key points:
* Double elimination knockouts if player number <= 20
* Group + Double elimination knockout if more than 20
* Players are seeded against their solo MMR(seasonal OR regular), if odd number of players -> top guy gets a free pass
* Weekend scheduling, night scheduling (no matches during day/work time)
* Can postpone a match once every 5 games(not stackable)


Prize: 1 battle pass + 5 levels or 24 + 5 levels, player who wins in the final gets the higher reward while the runner up gets the second one
Community pool: Others are welcome to contribute to this pool, those who donate can join the spectators in-game during matches.

I'll make game rules, formats and other stuff only if you guys are interested. I was also thinking of doing an OT tournament if time permits :)

P.s. wild card entry to super 8 for the last champion :p
 

azvnoit

Journeyman
SD was scared it seems, later posted in team chat that spec ulti was the reason. Should've stuck atleast with team. Spells that remove debuffs would've been great.

It seems to be very common these days to have people who are scared of team fights. Many team fights are lost because someone backs out and then second one follows.

Match 2433961211 - Overview - DOTABUFF - Dota 2 Stat
Another dumb match where no one knows what to do. Nyx looked lost after easy early kills.
Every match I'm finding someone who picks support but plays like a carry, one who picks tank but is scared to initiate and one carry who can't carry. The other 2 is me and my friend, and we are lost.
 

ganeshnokiae63

Hardcore Gamer
Hey guys, remember the mid only tournament? I'm thinking of organizing it once more, this TI season.

Key points:
* Double elimination knockouts if player number <= 20
* Group + Double elimination knockout if more than 20
* Players are seeded against their solo MMR(seasonal OR regular), if odd number of players -> top guy gets a free pass
* Weekend scheduling, night scheduling (no matches during day/work time)
* Can postpone a match once every 5 games(not stackable)


Prize: 1 battle pass + 5 levels or 24 + 5 levels, player who wins in the final gets the higher reward while the runner up gets the second one
Community pool: Others are welcome to contribute to this pool, those who donate can join the spectators in-game during matches.

I'll make game rules, formats and other stuff only if you guys are interested. I was also thinking of doing an OT tournament if time permits :)

P.s. wild card entry to super 8 for the last champion :p

who was the last champion?
 
Ha! I think Fang is right, it should be in this thread itself lol

Please click some buttons here: Are you interested in a mid-only 1 vs... - Straw Poll

I might do this in /r/DotA2 if you guys are not interested :p Y U NO ESPORTS

Found the link to our Challonge page: *challonge.com/TDFDOTA2_MID and Sarath indeed won :D
 
Last edited:
Ooh we have 17 votes with one guy saying no, so that's enough people to start a tournament!

I'll start work on the rules, bracket and wait for more inputs. Do share it with your non-TDF friends as well, a few of mine might join as well :D

- - - Updated - - -

Dota 2 Tournament signu Submit your entries here bois...
 
I don't think we will get enough people for OT team of 3 so :shh_NF:

Since you're over 9k MMR the counter will wrap around and put you with the 1k buois :laughing_NF:
 
Allu Azad, sygeek, piyush, Thetechfreak, snap, Niilesh, arijitsinha, , DVJex, ganeshnokiae63, alienempire

^ current signup list, and I'm planning to start this Saturday, 18th of June.

Seems like 10/10 is voting for OT team of 3 meanwhile 7/10 also is cool with Mid only. I personally prefer Mid only because its easier for me to give away the prize that way :p

MID ONLY

Rules of engagement is as per The International 2013: Solo Tournament - Liquipedia Dota 2 Wik and the grand final will be a best of 5

Your preferred heroes will be discussed with me privately and not shared with others.


OT Team of 3

Rules of engagement:
* This is in a different format and winners will be based on "Points" acquired over games
* A team that finises first in a game will score 10 points
* The runner up(s) will get 6 points
* The third team to finish will get 3 points
* Games are scheduled in a way that each team will face every other team at least once
* Once every team has faced off each other, the points are tallied and the top 3 are selected for grand finals
* The Grand Final will be 3 games with 3 teams
* If the total points of two or more teams are found to be the same, their Grand Final score alone will be calculated and the team with higher points will win
* If both the Grand Final score and total score is same for a team, they will be facing off in a sudden death OT where the winner will be crowned champions

Prize distribution: 5 + 5 + 5 levels for compendium OR a foodpanda/dominos/kfc order for the same amount :p

P.s you don't have to write your name if you want to keep anonymous, just write potato...
 
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