gameranand

Living to Play
DigitalDude said:
Many of you are confusing AI with difficulty. a dumb AI can be difficult too.
Yeah right when they have a lot of health and need more bullets to kill but still they are dumb because they still won't work as a team to outrun and flank you. :)
 

coderunknown

Retired Forum Mod
most boss fights are easy as you either need to battle 1 pinger or 1 heavy. even if there are fellow aliens, they give a go at you & get themselves killed or simply stay back. however a group of 3-5 Cell personals pose a real challenge due to their superb coordinated strikes, coming from all directions, taking cover & offering friendly fire.
 

ithehappy

Human Spambot
I am stuck here, any help? How to reach Ceph Structure?

*img146.imageshack.us/img146/566/crysis22011053023284234.jpg
 

cyborg47

Technomancer
Yeah right when they have a lot of health and need more bullets to kill but still they are dumb because they still won't work as a team to outrun and flank you. :)

AI in FPS games(excluding the scripted military fps) dont radically change when the difficulty is raised, but you definitely notice the increase in NPCs aggressiveness. And due to the decreased effectiveness of the weapons on the health of the NPCs, you actually notice how the AI behaves, whereas in the lower difficulties you ll hardly get enough time to notice all that, just a few bullets and the enemy is dead.
Halo games are a good example, especially Reach - The best AI in the history of video games 'IMO'. The enemies actually behave like they've got brain! Defend themselves by whatever means neccessary.

Coming to Crysis 2, now that the game is patched, Im planning another play through in the post-human warrior difficulty amd give a final judgement :D
 

cyborg47

Technomancer
No sign of Dx11, atleast they didnt mention it. Here are the details from Mycrysis forum.
We've got a list of changes that will be coming in the next patch that we'd like to share with you. There's some great new features coming to Crysis 2, one of the main ones being the new "Advanced Graphics Options" menu which will allow you to tweak graphics settings beyond the presets.

We also added a feature to the votekick system which allows voting to be performed with a simple press of the F1 key. To initiate votekicks on players is still the same method as before, however to vote for that kick, all you need to do now is hit the F1 key. There's many other changes included in the up coming patch, check them out below!

New Features
• Added advanced graphics options
• Added F1 to vote during vote kicks
• Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start
• Upped the default score limits in some game modes:
• - Crash Site has a limit of 175 (was 150)
• - Team Instant Action has a limit of 75 (was 50)
• - Instant Action has a limit of 30 (was 25)

Fixes
• Fixed vote kicking not working for players with certain characters in their name
• Fixed ping display displaying 1000 for many servers in the PC server browser
• Fixed issue where terrain would be rendered in black on some levels
• Fixed single player save games with broken nano catalyst values (NB: This is for existing save games!)
• Fixed under-barrel attachment HUD displaying incorrectly
• Fixed minor 'Loadout Pro' exploit
• Fixed issue with being melee'd during a ledge grab (which could lead to fly exploits)
• Fixed some AI spawning issues in single player
• Fixed rare crash in single player
• Fixed an audio loop issue on the single player level "Semper Fi"
• Fixed an issue with the DLC store which could lead to players not being able to access the purchase history tab. Players can now access this tab, and from there download their DLC straight into their game and have it auto installed for them
• Fixed other cosmetic issues in the DLC store
• Fixed Light Shotgun attachment skill assessment not being levelled up
• Optimization to SSAO
• Further Anti cheat improvements
• Tweaked in-game audio dialogue (player taunts, announcements, etc) to be more diverse with more content for more events
• Mystery dog tags unlocked whilst not connected to a server will now remain unlocked
• Players that have rebooted will no longer be able to enter "New Recruits" servers

Balance Changes
• Balance changes to a variety of weapons, including:
• - JAW rocket speed and damage reduced
• - Under-barrel shotgun effectiveness reduced
• - Removed accuracy bonus for crouching with HMG
• - Increased K-Volt damage
• Balance changes to a variety of nanosuit modules, including:
• - Reduced the bonus that extended mags provides
• - Point fire enhance has improved effectiveness
• - Mobility Enhance has reduced effectiveness
• Balance change to Maximum Suit's armour: effectiveness has been slightly reduced
• Balance change to headshot damage from 1.8x to 1.5x

The update is not too far away and once we have a definite date set for release we'll be sure to let you know here! For the console players, if you're reading this, your patch notes are coming shortly and will be put up as soon as they are ready.

Thanks!
- MyCrysis Team
Source - *www.mycrysis.com/forums/viewtopic.php?f=40&t=28490


The spawning in the single player was so lame. Its crysis game, not cod for godsakes!!
 

tkin

Back to school!!
Maybe options to tweak gfx(the crsysi gfx tweak config comes to mind), but the gfx were not improved I believe, crytek, we want DX11.
 

cyborg47

Technomancer
My guess is that it isnt going to improve the graphics. Only give the user a little more freedom to adjust the settings, like the way it was in crysis 1. Geez, cant believe crytek removed it :|
 

ithehappy

Human Spambot
I guess I have finished it. It said Assimilation Complete (there was no credit scroll at the end though like other games) but the Game is at 40.5%, is it completed? If it is then why is it showing 40%?
 

NVIDIAGeek

Long Live Gojira!
It is coming. Don't know when. Maybe today?

NVIDIA shows Crysis 2 DX11 features at Computex Taipei 2011

Mod tools are coming. I mean, literally, the engine itself. That's a hugemajorbig plus.

Love ya, Crytek, love ya.

I guess I have finished it. It said Assimilation Complete (there was no credit scroll at the end though like other games) but the Game is at 40.5%, is it completed? If it is then why is it showing 40%?

Did some German talk at the end? If not, it ain't over.
 

gameranand

Living to Play
Well I am glad that finally DX11 is coming when almost all gamers have completed the game but still I can play it once more just to see the effects of DX11 on this one. :p
 
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