gameranand

Living to Play
cyborg47 said:
Gameranand doesnt play dumbed down games!
Actually I do. Played Crysis 2 and DA2 now what can you say. Yes I don't like them much after all they are dumbed down as you said but still they have something in them compared to others.
 

NVIDIAGeek

Long Live Gojira!
Crysis 2 wasn't dumbed down in gameplay actually. The vast lands and textures were dumbed down. Having 2 modes is kinda good and makes the game move in a forward momentum, means, more action.

Crysis 2 in it's own way is not dumbed down at all. It is if you compare it to Crysis. Hell, console-ers are praising Crysis 2, like it's the best FPS ever made....
 

gameranand

Living to Play
Well I do agree to you but I have played Crysis and Crysis Warhead before and thats where problem comes in. As a successor you would compare it to previous titles even if you don't want to.
 

NVIDIAGeek

Long Live Gojira!
Crysis 2 is soooo awesome in it's own way. Air Stomp is the best move I've ever seen in the history of VGs and they made it more awesome with the epic "fzzzk" sound.
 

NVIDIAGeek

Long Live Gojira!
Damn, so silent, this thread. Gotta make epic Air Stomp noise.

Teh Crytek said:
New Features
• Added advanced graphics options
• Added F1 to vote during vote kicks
• Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start
• Upped the default score limits in some game modes:
• - Crash Site has a limit of 175 (was 150)
• - Team Instant Action has a limit of 75 (was 50)
• - Instant Action has a limit of 30 (was 25)

Fixes
• Fixed vote kicking not working for players with certain characters in their name
• Fixed ping display displaying 1000 for many servers in the PC server browser
• Fixed issue where terrain would be rendered in black on some levels
• Fixed single player save games with broken nano catalyst values (NB: This is for existing save games!)
• Fixed under-barrel attachment HUD displaying incorrectly
• Fixed minor 'Loadout Pro' exploit
• Fixed issue with being melee'd during a ledge grab (which could lead to fly exploits)
• Fixed some AI spawning issues in single player
• Fixed rare crash in single player
• Fixed an audio loop issue on the single player level "Semper Fi"
• Fixed an issue with the DLC store which could lead to players not being able to access the purchase history tab. Players can now access this tab, and from there download their DLC straight into their game and have it auto installed for them
• Fixed other cosmetic issues in the DLC store
• Fixed Light Shotgun attachment skill assessment not being levelled up
• Optimization to SSAO
• Further Anti cheat improvements
• Tweaked in-game audio dialogue (player taunts, announcements, etc) to be more diverse with more content for more events - Yeee! I loved the screaming sound. Ossum VOs this game has, can't wait for more.
• Mystery dog tags unlocked whilst not connected to a server will now remain unlocked
• Players that have rebooted will no longer be able to enter "New Recruits" servers

Balance Changes
• Balance changes to a variety of weapons, including:
• - JAW rocket speed and damage reduced
• - Under-barrel shotgun effectiveness reduced
• - Removed accuracy bonus for crouching with HMG
• - Increased K-Volt damage
• Balance changes to a variety of nanosuit modules, including:
• - Reduced the bonus that extended mags provides
• - Point fire enhance has improved effectiveness
• - Mobility Enhance has reduced effectiveness
• Balance change to Maximum Suit's armour: effectiveness has been slightly reduced
• Balance change to headshot damage from 1.8x to 1.5x
_____________________________________________

The update is not too far away and once we have a definite date set for release we'll be sure to let you know here! For the console players, if you're reading this, your patch notes are coming shortly and will be put up as soon as they are ready.

Crytek, I still love ya.
 
Last edited:

ithehappy

Human Spambot
Does anyone know how to change the difficulty level? I was playing at the one above Recruit (forgot the name), then at one stage I leveled down at Recruit as I was having some difficulties, now I wanna go back to that level. Anyone knows how to do that? If I click on the Change Difficulty option only this comes, does that mean I am playing in Recruit? How to change it then?

*img263.imageshack.us/img263/5452/crysis22011052920170116.jpg
 

ithehappy

Human Spambot
You can change it on the fly. Just press escape.

Nothing happens if I press Escape ! Only one option is available under Change Difficulty option and that is Recruit.

Anyway, replayed the mission and now I am back on Soldier difficulty. Besides the Graphic part this game sucks imo.
 
Last edited:

thetechfreak

Legend Never Ends
ithehappy said:
Besides the Graphic part this game sucks imo
Its wayyyy better than any other Direct X 9.0c game around though.
And pretty resource consuming too, despite being a 9.0c game.

But, this Cryengine is very optimised.
 

asingh

Aspiring Novelist
Never seen such dumb AI in my life.

Though I liked the NY city gameplay. Have seen a lot of those buildings, and they rendered it quite accurate.
 

thetechfreak

Legend Never Ends
asingh said:
Never seen such dumb AI in my life.
But I found the aliens in the later half of the game very challenging to overcome. Especially this mission-
"Power Out"
asingh said:
Though I liked the NY city gameplay. Have seen a lot of those buildings, and they rendered it quite accurate.
I liked it as well. But would have preferred a few more weapons.
 
Top Bottom