- Feb 6, 2011
I'm playing Dark Souls for over 1 year now. Only on the weekends and that too maybe 1hr per dayTrue Story.
I was sad mainly not being able to progress more into the storyline to find out some aspects of the storyline (leaving out specific details to avoid spoilers). Not a lot of free time to spend on gaming any more.
Bro, this is DS, I'm now able to finish quests by following walkthroughs, without that felt like roaming there like a headless chicken.You still haven't completed it yet? I thought you must have finished it and moved on.
Hidetaka Miyazaki lol. He actually designed the game for himself the way he likes it.Who designed this?
Have you beat the Capra demon? That's just one of the most sadistic bosses I've fought."But the main concept behind the death system is trial and error. The difficulty is high, but always achievable. Everyone can achieve without all that much technique – all you need to do is learn, from your deaths, how to overcome the difficulties. Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in Dark Souls and Demon's Souls. And because of the online, you can even learn something from somebody else's death. I'd say that was the main concept behind the online, too."
I killed him in first try!Have you beat the Capra demon? That's just one of the most sadistic bosses I've fought.