^^ Ok fair points. Lets see if these really turn out to be true. Actually another problem is m$ony aren't targeting dudebro gamers only.
They are in nintendo's territory too and not just from an indie perspective but FP. I'm not gonna bring littlebigplanet this time but:
Knack
Knack Is The First Announced PlayStation 4 Game. Here's Some Footage.
This came to my mind since you mentioned crash bandicot.
Talk about JRPG''s, sony seems to be having huge plans on that with its ps4 and busy with FP developments probably in its japan studios.
There already was ni-no kuni by namco in ps3.
Making the PS4 a Success (Part 1): A First-Party JRPG Studio
PS4 title from Level-5 currently “in the planning stages”
If sony successfully bags a decent developer and goes after jrpg fanbase ( i think it can do), what happens to Nintendo after that.
Do you think Nintendo can handle diversity of this level?
What happens when final fantasy is Resurrected and enjoys its earlier position? Square enix has already developed a brand new engine and probably touting another final fantasy.
My point was that it would be foolish for Nintendo to target dudebro gamers like that, not that they are M$ony's sole focus. They are attempting to enter Nintendo territory but that is not their primary focus and they are nowhere near when it comes to sheer quality and brand recognition. Speaking of Sony's Japanese Studios:
SCE Japan Studio: Knack(PS4) - Platformer/Brawler based on current footage
The Last Guardian(PS3/Possibly 4) - If ICO & SOTC are any indication - Action Adventure
Polyphony Digital: Grand Turismo 6- Racing
None of them seem like JRPGs to me.
Right now 3DS is the king of JRPGs with most of the good ones like Bravely Default, Fantasy Life & Megaten releasing on that platform. Nintendo should be able to get a few up ports to the Wii U at least.
I think it will be a situation similar to the PS2 & GC. The PS2 got most of the JRPGs but the Gamecube had some god damn awesome ones like Baten Kaitos(exclusive), Skies of Arcadia(exclusive dreamcast port), The Thousand Year Door, Path of Radiance that made it an awesome platform for JRPG fans.
You already have Atlus(who make the best JRPGs barring Monolith Soft IMO) on board the Wii U. Nintendo owns Monolith Soft and Intelligent Systems who make really awesome JRPGs(Xenoblade Chronicles and Fire Emblem: Awakening. Nuff said).
To successfully bag the JRPG fan base as exclusives to your you need the above 3 studios, Level 5 and Namco Tales support and Game Freak.
Namco Tales has pretty much said "We won't publish on a platform which does not have a massive install base because all our customers already own PS3s" so I don't see them going to the PS4 any time soon unless money hatted(Like how the M$$$ convinced them to make Vesperia an exclusive in the west). They have Level 5 on the PS4. Although not legally obliged, the notion of Game Freak abandoning Nintendo is laughable because they would lose access to the pokemon franchise, their most successful product and because Ken Sugimori, the lead designer is also the president of an Nintendo subsidiary.
The JRPG fan base only makes up a small part of Nintendo's. So yes. They can handle diversity like this like they did during the n64 & GC days.
Nintendo's core will be threatened when they start making precision platformers on par with Super Mario, action arcade racers on par with Mario Kart (SAASRT is the only one which has come close. LBPK & CTR tried but they failed even if CTR was a good game in its own right), The Legend of Zelda like action adventure games of the same caliber, Smash Bros like fighting games (the Sony attempt forgot that it was supposed to be extremely free flowing and over the top) and JRPG collectathons like Pokemon. As its contracts with platinum have shown, they aren't just sitting there guarding their old fanbase but are expanding their audience too like to over the top action game fans in this case.
I wasn't making a point of final fantasy itself. My point was that Nintendo tries and ensures that all their games are of a high standard, have good game play and are extremely polished, something which SE did not do with FF.
BTW, The engine has nothing to with what went wrong with the FF Series. It went wrong when they changed FF from an massive open well populated dynamic game that was never about the graphics to a linear corridor game that primarily acted as a graphical showcase for the PS3. If they can correct that and return FF to its roots then it is good for them(and Sony). However if they keep trying to hit graphical benchmarks, they probably will never succeed in that because the production costs will be too damn high. Just look at how Namco managed with Tales & Atlus with Disgaea. They kept PS2 level assets with a higher rendering resolution and concentrated on the content, art style, music and the gameplay. I.E. the things that make a JRPG a JRPG.
This lower graphical benchmark(and its explosive popularity in Japan) is one of the main reasons the 3DS is becoming the go to console for JRPGs.