Racing Games Discussion

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Re: Simulation Racing Games Discussion

A Note From The Experts

Michael Schumacher ::: "In my opinion, the secret of speed consists of taking corners on the limit while balancing the car with the accelerator to keep it stable. The majority of drivers try to do it but some are too jerky which costs them time. I really do my best to be gentle with the accelerator to the very edge and above all to stay that way all through the corner. Other drivers find their limit on the exit but they're not there on the entry or in the middle; it's all very well to be on the limit on the exit of a corner but it's impossible to make up for the time lost on entry."
Apply this in any of your Simulation Game (F1, GTR2...) & you just improved your Lap Times :twisted:
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GTR2 Pro / Beginners Car Setup Guide :)
 
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Re: Simulation Racing Games Discussion

but Test Drive Unlimited is the only TD title which has this much of Gfx. details & all.

NFS is the MOST POPULAR Race Game of All Time:wink:, TestDrive is not even close.

With some inspiration from TDU, CMR07, EA will definatley bring a Better NFS, maybe NFS12 will be comparable to these games.
 

Third Eye

gooby pls
Re: Simulation Racing Games Discussion

Test drive visuals are awesome,great sound but not the type of racing game.

Still NFS is the king of racing games.:D
 
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Re: Simulation Racing Games Discussion

just found this F1 '99-'02 Tweaks :))

Player (PLR) File Editing.

There are many well known options you can change simply by using notepad to edit the *.PLR file (e.g. C:\F1_Challenge\Save\YourName\YourName.PLR). This is a list of the most popular option changes (the option numbers are already edited in this list so if you want the effect described here simply change the number in your *.PLR file to the same number from this list);

Half Rate="0" - Enables a super-high physics rate which uses more CPU power to calculate extra vehicle physics parameters and gives a more realistic feel to the car. This will normally make your lap times slightly slower as the car is more difficult to drive quickly over the curbs.

No AI Control="1" - The computer will never take control of your car (so you can still drive when the race has finished).

AutoBlip="0" - Removes the brake assistance icon from your telemetry laps (this is a bug in the game). Obviously this is assuming you don't actually use brake assistance.

Tire Sampling="1" - Should make the car's reaction slightly more realistic over sharp curbs.

Other Volume Ration="0.70000" - Lowers the volume of the other vehicle engines so they don't totally drown out your own (this was recommended by one of the game developers).

LCD Display Modes="7" - Allows you to see all pages on the in-car steering wheel display in the cockpit view (Lap Time, Pit Stop/Fuel, Tyre Temp, Driving Aids, Engine and Brake Temp).

Locked Pit Cam="0" - Allows you can stay in the cockpit view during pitstops.

Crash Recovery="0" - The game will not automatically leave your car upright after a crash (you can end up stuck upside down for good). It is more realistic.
Source::: F1 Challenge Driving Guide from forum.rscnet.org
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*img243.imageshack.us/img243/4384/attachmentmo2.th.jpg


now isnt this TDU's city BIG:D, maaan i'd just cruise around in this Vast Virtual Landscape with Bon Jovi singing in the background :rolleyes:
 
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thunderbird.117

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Re: Simulation Racing Games Discussion

C&VG has posted a brief preview of DIRT: Colin McRae Off-Road (Colin McRae: DIRT in PAL territories), the next installment in the Colin McRae series. The game due on the PC, PlayStation 3, and Xbox 360 in summer 2007
 
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Re: Simulation Racing Games Discussion

HOT NEWS

21st March 2007
Colin McRae: DIRT™ adds aggressive 10-vehicle C.O.R.R. races to its intense mix.

Already set to deliver an exhilarating thrill ride through a massive variety of off-road racing experiences, Codemasters today announces further content for Colin McRae: DIRT™, the evolution of the world’s favourite rally game series.

Coming this June for the Xbox 360™ video game and entertainment system from Microsoft and PC, with a PlayStation®3 computer entertainment system edition following shortly after, Colin McRae: DIRT™ will now add races from the U.S. based C.O.R.R. (Championship Off-Road Racing) series to its already heady mix of Rally, Hill Climb, Rally Raid, Rally Cross and Crossover events.

C.O.R.R. events see up to 10 drivers going head-to-head in fierce dirt circuit races. The combination of aggressive competition in powerful off-road vehicles, including Super Buggies and Pro 4 Trucks, and tracks packed with tabletop jumps, drop-offs and moguls makes for an intoxicating mix.

Players will be able to relive those intense and often breathtaking moments with stunning replays. The replays include dynamic cameras that capture and focus on exciting moments during a race, such as extreme collisions, and for the first time in the series, players are given full control over the replays action.

Visit the Colin McRae: DIRT™ site and sign up for total mud splattering, gravel churning, handbrake turning, off-road racing online at www.codemasters.co.uk/dirt.

WOW :twisted:
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a small In-game video Trailer is also available on the above mentioned site
 
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premsharma

In the zone
Re: Simulation Racing Games Discussion

I think world racing & World Racing 2 are the best in this catagory. Stunning graphics.
 
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Re: Simulation Racing Games Discussion

dude, have you played CMR05, that game has more Stunning Graphics than WR2 & a SUPERB DAMAGE MODEL.

which other game gives you a "REAL TIME REFLECTION" option on even a low end PC, with just 256MB RAM & a onboard gfx.

& this CMR : 07/DIRT is gonna blow DIRT on every other racing title this year:D:D:D.

whatever it be, gameplay, gfx. Details...
 

shantanu

Technomancer
Re: Simulation Racing Games Discussion

hey !! may be this is OFFtopic but can you tell me the latest VERSION of MOTO GP is motoGp 3 or what... :D:D
 
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Re: Simulation Racing Games Discussion

GameSpot Review on CMR : DIRT

...Because DIRT is being developed by the same studio responsible for the Race Driver series, it came as no surprise to us that the opponents on the track appeared to be driving realistically and, at times, aggressively. We never witnessed more than six cars racing simultaneously, but the competition was so fierce that we were still afforded plenty of opportunities to witness the vehicle damage model in full effect (light scratches and mud buildup at first, smashed glass and crumpled bodywork later) and to notice how significant a role environment objects played on occasion. Every object in DIRT's environments has its own physics, and if you ever find the time to take in the scenery (perhaps during a slow-motion replay), you'll notice that flags, foliage, and even exhaust smoke react to simulated wind systems.:twisted: But how your vehicle will react to collisions with different objects is more relevant to gameplay. We can report that even small, seemingly innocuous rocks and half-buried tires can prove devastating if you hit them at the wrong speed and in the wrong vehicle. However, flimsier items, such as advertising boards, young trees, and road signs, will generally come off worse if you decide to hit them.

There's no doubting that DIRT will offer plenty of realism, but the game's design--right down to its slick, animated menus--also appears to place an emphasis on accessibility. You'll find that no fewer than five difficulty settings are available, and when playing through the lengthy career mode, you'll have the option to change the difficulty level at any time. The more experienced rally drivers among you might choose to tinker with more than 30 separate tuning options for your car before driving it competitively, while those of you who are intimidated by such phrases as "gear ratios" and "damper settings" (noobs :D) will have the option to bypass that process completely. Your "rally mentor" will offer advice as you progress through the game, with Colin McRae reprising his role in the European version and Travis Pastrana providing voice work for the North America version. ...

new Screens
*img127.imageshack.us/img127/5861/93288620070320screen005dz8.th.jpg - *img127.imageshack.us/img127/9676/93288620070320screen003ol7.th.jpg - *img127.imageshack.us/img127/5861/93288620070320screen001pp7.th.jpg

more here CMR DIRT Images @ Gamespot

the Tyres look very unrealistic:x, & also the contact between car & ground looks unrealistic, like if the car's floating:x:D
hope Codies make it look as real as it can be.

i think this game will demand no less than a 7600 series card to play with full gfx. settings at 1024x768
 
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thunderbird.117

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Re: Simulation Racing Games Discussion

It is taking long time to upload the pictures. Stupid sify. Very pathetic speeds.
 
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Re: Simulation Racing Games Discussion

hmm was just wondering & i think i maybe WRONG about 7600 series card thing, coz we are talking about CODIES here, they make/choose the BEST Gfx. Engines, so maybe the game may run JUST FINE at full settings in the 2 gen. old 6600GT...

best example for Codie's Gfx. Engine is CMR 05, i enjoy "Real Time Reflection" in that game on my 256MB RAM + Intel GMA900 onboard equipped PC:eek::p
 
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thunderbird.117

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Re: Simulation Racing Games Discussion

Only if we download hardwares :(:D
 
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Re: Simulation Racing Games Discussion

11 NEW screenshots added at the Official CMR : Dirt website

more new screens :D

*img160.imageshack.us/img160/1920/screenshot175589jw4.th.jpg = *img160.imageshack.us/img160/4901/screenshot175586ts7.th.jpg = *img160.imageshack.us/img160/8098/screenshot175587hf3.th.jpg

for the FIRST TIME in CMR Series we get TWO Working MIRRORS (3rd pic) :twisted:,
 
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thunderbird.117

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Re: Simulation Racing Games Discussion

Nice. Nowdays most graphics will look like this. So nothing great.
 
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