Re: Need For Speed: Carbon, next in the NFS Series
Well ctrl_alt_del, i dont think thats/\/\ the REASON, why NFS games(latest) dont Incorporate REAL-TIME DAMAGE Modelling.
Its because of the game's SCRIPT (gameplay).
EA actually pays a LOT to the Manufacturers to feature their car in the NFS Games.
So every single title of NFS has LICENCED cars.
What you've pointed out
"The simple reason being that the major car manufacturers dont allow them to show damage modelling.", is completely WRONG. Take Colin McRae 04 & 05, that game features Licensed Rally Cars & has the BEST DAMAGE Physics (even the "rear-view mirrors" , Mud flaps breakaway).
NFS
U is also a good example.
Just imagine, if NFS MW had the Damage Physics, what a hell would it be to complete the game.
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SUV's Ramming u head-on...... the car along with us will be TOASTED at the spot.
& take NFS: Porsche, it didn't have a story line, so the damage physics went good with the game.
well i agree with you for this
Besides, the racer scene is highly illegal and car companies typically want to distance themselves from such illegal activities.. i guess thats why FERRARI did'nt make to NFS MW & NFS Carbon.
EA should bring a NFS Title, with a really good story line, DAMAGE Physics (like that of NFS: PU), Day & Night feature (like GTA).
All these should blend WELL.