gameranand
Living to Play
I hope that game features proper soundtracks. I missed soundtracks in GRID.
grid was not an sim game from any angle.
it was like Dirt 1, awesome graphics, piss poor coding when it came to physics, the handling was retarded, & thats not sim.
play NFS PU, thats the best sim-arcade game, then play GTR2, thats a fully blown sim, now play grid & tell what it is.
grid was not an sim game from any angle.
it was like Dirt 1, awesome graphics, piss poor coding when it came to physics, the handling was retarded, & thats not sim.
play NFS PU, thats the best sim-arcade game, then play GTR2, thats a fully blown sim, now play grid & tell what it is.
What also worries us is that GRID 2 might get a DLC. If it does, this means that Codemasters thought that a DLC was more important than a cockpit view. Of course this decision was not made with gamers in mind. They’ll definitely say something along the lines of ‘the DLC has cars for all gamers and not a feature for a specific number of gamers,‘ but we all know why they’d prefer a DLC over a cockpit view. Funny thing is that the DLC is for a specific number of gamers - those who will actually buy it – and not for those who have already purchased the game.
Moody concluded that Codemasters is now incredibly familiar with the current hardware and have reached the point that they’re getting ‘EVERYTHING possible from it.’ And this is precisely why we – kind of – hate all those PR crap. No Moody, you are not getting everything possible from consoles if you’re forced to cut a feature in order to save memory and graphical resources. While we are at it, let’s cut the manual shifting in order to gain some CPU calculations. This is a console limitation and nothing more. Of course, clever programming can overcome those limitations. As said, low-res terrain textures when the cockpit view is chosen is the way to go. Of course the textures can be switched back to the high-res versions whenever a player chooses another view. Now that’s how you optimize your games Codies and save resources, without sacrificing a feature. And that’s precisely why Codemasters is lying to its fans, in one of the worst attempts at damage control.
In a rather strange but logical move, Codemasters will be enlisting the help of gaming website Xbox360Achievements and its sister site PS3 Trophies to design and create the Achievements and Trophy list for GRID 2.
The site will be documenting the process from start to finish, and players will be able to track what goes into creating Achievements and Trophies for games with a series of features, video blogs and more.
eh... I never found any problem with keyboard. As smooth as ever.
Yup, I still prefer KB for GRID for some reason, worked like a charm.