Piyush
Lanaya
thanks , though it will take me enough time for 90 lvl.
And a guy refused to join me because I'm a good person
Yea it will take time since Jury rigging will be unlocked at lvl 14 or 16 I think
thanks , though it will take me enough time for 90 lvl.
And a guy refused to join me because I'm a good person
thanks , though it will take me enough time for 90 lvl.
And a guy refused to join me because I'm a good person
But I managed to save 100 caps with that . Caps are scarce at start , I don't want to steal thats why.
Guys..
Advice y'all to install some sound/audio mods.
Pleeeeaasse advice..Guys..
Advice y'all to install some sound/audio mods.
Pleeeeaasse advice..
Fallout3 Nexus - mods and community
Fallout3 Nexus - mods and community
Take your pick.
BTW, is anyone using this: Unofficial Fallout 3 Patch *www.nexusmods.com/fallout3/mods/19122/?
okay i have a few Gbs of mods. mostly Texture, audio. and some other patches. will apply them one by one.
Better use Nexus Mod Manager if you don't want to break your game by accident.
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But Mod Organizer is even better. It does not add any extra files to the Fallout 3 data directory, thus not risking breaking anything. Only downside is that you have to run the game from within Mod Organizer everytime.
^^Thats a good approach. I assume it takes some time to load game ?
^^Thats a good approach. I assume it takes some time to load game ?
Mod Organizer takes a very different and revolutionary approach. It never writes files to the game data directory, but instead creates and uses a virtual filing system (VFS). It is called virtual because it does NOT exist on the regular file system and only exists when MO tells a program it exists. When the game is started by MO, it is unaware of this VFS and thinks it uses the regular Windows file system. Therefore, all installed mods are loaded and used normally. The same is true for any other program started by MO (e.g., BOSS, Boss Userlist Manager (BUM), WB, etc.).
The VFS is constructed using a technique called hooking. Hooking is not an uncommon technique and progams like SKSE, ENB, SweetFX and ENBBoost use it. In the case of MO, hooking involves intercepting the Windows system calls and injects its VFS into the file system. In other words, it 'hooks' itself into the regular Windows filing system and changes it.
As gameranand says, its takes next to no time.
It shows the game a virtual folder [strike](not sure how this is implemented)[/strike] with all the mods and data files and the game runs normally.
From the below link:
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Here is a more detailed article for the same: Guide:Mod Organizer - S.T.E.P. Project Wiki