When the first Crysis was released in 2007, it set a new benchmark for graphics and impressed fans with its fluid mixture of stealth and first-person shooter gameplay.
The game placed you into the Nano-suit of an American super-soldier named Nomad, sent to investigate an island swarming with North Korean soldiers and hostile alien creatures.
Crysis 2 was released last March and picked up the story several years later, with the alien invasion moving to New York.
Players were also pitted against the greedy Cell Corporation - a greedy military contractor intent on world domination.
But the game was criticised for being too slow and trading the popular jungle environment in the first game for an urban landscape.
Now Crytek - the game's creator - has announced a third instalment in the series which they say has been crafted from the successes and failures of the past two games.
"We learned very different things from Crysis 1 and 2, and we're now taking those learnings and combining them into this project," Crytek's senior creative director Rasmus Hojengaard told News.com.au.
"One thing we want to do is get the game going a little quicker. We want you to be in the midst of a conflict very quickly.
"Combining great storytelling and characters with amazing visuals is the footing that we've found with Crysis 3 - we've made this a much better game. It's richer on every level."
The new game takes place twenty years after the last, in a future New York that has literally been transformed into a rainforest by a huge Nano-dome. Essentially, it's a hybrid of the environments of the first two games.
The demo I saw put the player into the shoes of Prophet - one of the series' recurring characters - as he stalked through the urban jungle in the Nano-suit.
He was able take out aliens with an advanced super-bow while communicating with Psycho - a British super-soldier last seen in the first game.
Mr Hojengaard said both Prophet and Psycho have been changed in the years since we last saw them.
"Time has affected Prophet and Psycho, but in different ways,” he said.
"The thing about the Nano-suit is that once you're in it, you're not a regular human anymore. It's a little bit like being on some very advanced drug. This thing affects your body until you take it off.
"Obviously there'll be consequences if you're in this thing for fifty years and suddenly you take it off. Things will start happening to you and that's a concept we're playing around with."
He also said that the gameplay will also be a mixture of the last two instalments.
"We want to have sections that are linear like Crysis 2, but we also want to have open sections that are more sandbox. Each gameplay provides different rewards for the player.
"It's much easier to make something epic and grand if you have a linear section, but it's much easier to feel like you're smart and taking control of things if you have a lot of choice.
“So we're using the right type of gameplay at the right moment. We're not sticking to one or the other, we're trying to do what's best for that point in the game."
And what about Nomad - the main character of the first game who was mysteriously absent throughout Crysis 2?
"He won't be returning as a character, but you'll be seeing some part of him. I'll let you figure out what the means."
Read more: Crysis 3 will learn from past mistakes and success, says Rasmus Hojengaard | Online Video Games Reviews & News | News.com.au