^Yes it does.
This does not seem to connect with any of the earlier Burnout series at all. I had high hopes on this title, assuming, it would be pretty similar to Burnout: Revenge. The gameplay is very dull to be frank. There isn't an offline LAN mode, which is shocking. Paradise mode seems pretty much like NFS: Undercover's career mode redux minus the cop chases. The mini-map is very vague & it doesn't provide beacon support to provide a pin-point on the destination. It gets extremely difficult to track the location during a race or a timed event.
It has a shabby list of soundtracks too. I loved the way it started off with Guns 'N Roses "Paradise City" track, but then I was appalled to hear Avril Lavinge's "Girlfriend" playing somewhere down the line.
Anyway, the game's graphical performance is rock steady. It looks pretty similar to Flatout: Ultimate Carnage. AA seems a bit broken. Not very demanding on the system either. So 2 points for the optimisation bit.
I didn't understand the purpose of Party mode in this game. It just gives you 3 variety of modes to play in & supporting upto 8 players. But the 8 players aren't for simultaneous play. They have to await their turn after each one completes their run. What a mess?
People who have played & enjoyed previous Burnout games, it's nothing similar to them. The awesome feeling of taking down rivals & the adrenaline rush is somehow dumbed down in this game. I'll try giving it some more time but not sure if I'll be able to hold on to it.