I willphysix and cuda really..............n der driver support is far ahead of ati's catalyst ........even though the implementation of both cuda n physics is very less in real world but they are there................. in future, software developers wl use cuda n physix to develop games n softwares whereas havok enjine of ati is nowhere to be seen...........and dnt forget nvidia's hybrid power n hybrid boost are some features which are very useful to conserve energy.........but in ati only one of them is present.......so overall nvidia is better dan ati.............
correct me if m wrong..........
How do you judge that driver support of nvidia is better?
IMO it's just your personal opinion.
Yeah CUDA has something going for it but its future is uncertain as OpenCL standard is here which is going to be supported by more companies than one proprietary standard being pushed by nVidia.Though there are a couple of softwares I know that do use it like Coreavc and this one *neuron2.net/dgmpgdecnv/dgmpgdecnv.html.
AFAIK Physx has been incorporated into just two games Mirror's edge and UT 3(I have read on some forums that cryostasis used Physx only in the demo ,not retail game).So much for basing your purchase decisions on just two games.
Then there is this debacle of nvidia moving out components with shoddy soldering leading to premature failure of the hardware and also the selling of old hardware rebadged with new stickers.
Havok is Intel's property and if you wanna talk future, Havok is gonna beat out any thing out there because it is software based and every CPU can run that ,plus AMD in partnership with Havok is going to get that engine hardware support and don't forget in pure theoretical performance Ati card of 4800 series beats the 98xx series so the hardware physics won't be constrained by computing power.
For hybrid have a look at this *ati.amd.com/technology/hybridgraphics/index.html.
So there you have it ,please try to get your facts straight and please do construct complete words if a sentence is too, tiresome.