Zeeshan Quireshi
C# Be Sharp !
Actually it's the Other way round mate . The Xbox 360 has much much higher bandwidth than the PS3 .Actually NO!
The X360 has a 512 MB DDR3 700 MHz or somewhat like that
but the PS3 has got 256 MB XDR RAM which has more bandwidth over DDR3.
Like somewhat like 2 GHz, not sure about that!
Also X-360 has a shared graphics memory!
Its like choosing a GDDR2 memory over GDDR3!
Besides the X360 can perform 1 Tera Flops of computing whereas PS3 can handle over 2 Teraflops, but that because of its entire hardware!
IGN said:Xbox 360 has 278.4 GB/s of memory system bandwidth. The PS3 has less than one-fifth of Xbox 360's (48 GB/s) of total memory system bandwidth.
*xbox360.ign.com/articles/617/617951p1.html
Also the Xbox 360 GPU has Unified Shade Arcgitecture than means it doesn't have sepaate Pixel and Vertex shaders but Programmable unified shaders that can work as both , so it can use all the shaders as Pixel Shaders if the need be and the other way round .
The PS3 on the other hand still uses the old 'separate" shader aritecture .
*xbox360.ign.com/articles/617/617951p3.html