- Over 100 hours of hand-scripted quests
Someone explain?- Enemies don’t scale to the player’s level
- Time of day and other conditions determine where monsters appear and their abilities
What is this?- Backward difficulty curve being addressed
Someone explain?
In DarksidersII got different enemies at every level upgrade. Is it something similar, rather having low level enemy with more power we get to fight a new tougher one? Or over the time Geralt would be invincible to low level enemies?
Can anyone give me INFO on "NO LOAD SCREENS"...hearing that only i feel Our cards won't be able to handle this beauty
It means that when you get in a bar o something and go out then there would be no loading screens required like before.
And damn the game looks awesome, thanks Kola for the share.