Re: Simulation Racing Games Discussion
CMR DiRT
What setup options are available?
Camber (front / rear).
Toe (front / rear)
Suspension stiffness (front / rear),
Ride height (overall)
Bump Damping strength (front / rear),
Rebound damping strength (front / rear)
Fast Bump strength
Fast Bump activation
Final Drive ratio
Individual gear ratios
Brake Bias
Brake Disc size
Brake Pad hardness
Central Diff Torque Split
Limited-Slip Diff acceleration locking (front / rear)
Limited-Slip Diff deceleration locking (front / rear)
Downforce
Anti-Roll Bars (front / rear)
NO Tyre Selection
some "Dumbass at play" have worked on CMR DiRT
Pathetic
,
loooool
Camber (front / rear), Toe (front / rear) - what the hell is the use of these setting when there's no change in Tyre? (Gravel/Abrasive Tarmac/Smooth Tarmac.....)
& they (codies) say this game is targeted at "MASS" LOOOOOOL, how many ppl know what the heck is "Limited-Slip Diff acceleration locking", Camber , Toe in.... LMAO.
for me ->this game's now officially out of "Legal Purchase"
*community.codemasters.com/forum/images/misc/codemasters.gif