vickybat
I am the night...I am...
People who are thinking nvidia's physx to be dead and defunct need to think twice. Its coming back even stronger than before with breakthrough advancements in real time physics effects. This new fluid simulation algorithm gives realistic water physics than any physics engine out there including havok's updated engine. Its purely technical so here's a quote:
This is kind of a breakthrough for physics technology in producing realistic effects. Since a physics engine relies on complex macro operations and also favor parallel architectures,
gpu physics is moving into gpgpu direction. Talking about PHYSX, it does not use any old x87 instructions anymore but CUDA. I guess for these advancements, its one of the top middleware physics engine listed in Sony's middleware listing along with the new havok. Check here.
Ps4 is going to use PHYSX and this code will be processed by its radeon gpu. Maybe nvidia has made it open giving it an open-cl and x86 codepath to take advantage of PS4's HSA features. Its also coming back to PC with great guns cause pc,ps4 and next xbox are going to be cross-platform for most developers.
So guys, get ready for some exhilirating physx......errrr physics effects.
More info - Source
"A new fluid simulation algorithm (FSA) from PhysX appears to have made a breakthrough with its Position Based Fluids (PBF) technique that is based on the same Position Based Dynamics (PBD) framework used for simulating cloth and deformables in the PhysX SDK.
According to PhysX Info, PBD uses an "iterative solver" that allows it to "maintain incompressibility more efficiently than traditional SPH fluid solvers. It also has an artificial pressure term which improves particle distribution and creates nice surface tension-like effects (note the filaments in the splashes). Finally, vorticity confinement is used to allow the user to inject energy back to the fluid.
This is kind of a breakthrough for physics technology in producing realistic effects. Since a physics engine relies on complex macro operations and also favor parallel architectures,
gpu physics is moving into gpgpu direction. Talking about PHYSX, it does not use any old x87 instructions anymore but CUDA. I guess for these advancements, its one of the top middleware physics engine listed in Sony's middleware listing along with the new havok. Check here.
Ps4 is going to use PHYSX and this code will be processed by its radeon gpu. Maybe nvidia has made it open giving it an open-cl and x86 codepath to take advantage of PS4's HSA features. Its also coming back to PC with great guns cause pc,ps4 and next xbox are going to be cross-platform for most developers.
So guys, get ready for some exhilirating physx......errrr physics effects.
More info - Source