*img81.imageshack.us/img81/858/0003xw2.th.jpg*img81.imageshack.us/images/thpix.gifAndy Blackmore, the Senior Vehicle Concept Artist presents at the Speedhunters Blog his works on the Porsche GT2, which also has been used for the cover of Need for Speed Undercover.
Speedhunters is a website from the developers of EA Black Box, which gives an overview of the motor sports happenings around the world, with focus on Need for Speed-like events.
During early production of Need for Speed: Undercover, we started looking at the cars our characters might drive and also which car would end up on the cover. It’s been a while since a Porsche has been featured on a Need for Speed cover, so we decided to use the iconic Porsche 911 for this game.
This called for a unique body kit for the 997 GT2. The brief was to create an ‘aggressive, but tasteful’ kit. Yes, those were the very words! As Senior Vehicle Concept Artist, it was my job to turn that 'brief' into something visual....
Andy Blackmore explains the way from the Body Kit Design, over modelling to the paintworks on the car. In this article you can find some concept drawings, how the Porsche GT2 was created
GameVideos published a Gameplay-Trailer of Need for Speed Undercover, which has the same name as the one recently published on IGN, but has a different content. The video under the following link shows a police car, which the player might has stolen and he has to escape from the police forces.
Together with the Police Chase Trailer the videoportal GameVideos has another video of Need for Speed Undercover: a Highway Drag Race Video. The movie shows a BMW M3, driving over the highways.
Additionally they sat down with Steve Barcia from EA and asked him some questions. Here is a small excerpt:
GS: NFS Undercover feels like a reaction of sorts from the previous game in the series, NFS Pro Street, with greater emphasis on story, the return of police, et cetera. That said, what gameplay aspects and/or lessons learned have carried over from ProStreet into Undercover?
SB: Not at all, Undercover was well into development while ProStreet was still being finished. The idea for Undercover was born from a desire to marry action racing found in Need for Speed with the overall energy of an epic action movie.
GS: This game will mark the proper return of police cars into the series. How have police changed since NFS Most Wanted?
SB: Cops are back and they are smarter, more aggressive, and more realistic than ever--as a result, players will have to be on guard and ready to use their heroic driving moves to avoid the cops.
The new AI and realistic physics helped us escalate the cop's abilities to make them more of a threat than ever before. In fact, the cops are using actual high-pursuit techniques such as PIT maneuvers and blocking tactics to take the player out.
In this visceral team-based mode two teams of four players are racing against each other. Robbers must pick up the money and take it to the drop-off point while the cops attempt to prevent the drop-off. This mode will only be available for PS3, Xbox360 and PC.
Yesterday the annual Tokyo Game Show (TGS) started and of course new material of Need for Speed Undercover gets published. Gametrailers shows a Property Destruction Gameplay video, which shows the destruction of objects and the car.
You can find the video here:
TGS 08: Property Destruction Gameplay @ GT
'70 Plymouth Barracuda
'06 Porsche 911 GT3 RS
'06 Volkswagen R32
'06 Mazda Speed 3
'96 Ford Escort Coswroth
'08 Mercedes CLS 63
full carlist = *www.nfsplanet.com/nfsuc_cars.php?lang=eng
By the end of our mission attempt, the McLaren we drove was reduced to jalopy status by our sloppy driving and, though EA said it will be impossible to "kill" your car in Underground, certain missions will take damage more seriously than others. For example, in a variation on the delivery challenge, you'll be asked to bring a car to a client in pristine condition--and any scratches you put on that coat of paint will cost you.
EA also showed us a Driver Job from a very late stage in the game. The object is to reach a casino across the city while avoiding the law, which is using everything at their disposal to stop you. There are SUVs, souped up cruisers, and a chopper. The level of aggression was staggering, showing that the AI is very capable of taking even experienced drivers out of the game.
^^ Is Lamborghini Gallardo Included ? Its my favourite !