T159 said:
All they try to do is to spin u round by hitting side of the rear bumper.It feels difficult cuz handling of car is not easy in HP2.
ya, to avoid that spin was the biggest thing in hp2
lol, jus 2 cops wer enuf to ____ the race for good.
But in MW they can form rolling barricade and thats something rare to think of, try to hear their conversation,its damn realistic.
Heat level adds to the exictement, ever made it to Copter pursuit.
rolling barricade isawesome, but once you figure out how to own the cops, it becomes really easy. i mean really easy.
i hate the way the heat level advances after when you're at #4 or #3 spot.
its just too quick & cop chases are so damn repetitive.
do this, to race a BL member, dont jump from the BL menu, drive all the way to the spot, on the way you'll get chased by cops few
times.
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15-20 cops arent enuf to take us down in MW, thats jus sick.
but 2-3 cops wud giv us the hibidy jibidys in hp2
cop only damage was also not justified.
didnt understand the concept of pursuit breakers
, we crash a BIG Water tank, Doughnut... on cops
wont it kill 'em
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anyways back to PS.
good that there's no cop in this game, cos if it was included, then game wud become boring (MW, Carbon,PS=break for cops, nfs12=maybe ok for cop comeback).
& for me racing in some real loaction (atleast realistic tracks) is more fun than racing in some noob world
btw guys, in PS, can we drift normally (outside drift race) or has EA put a Drift mode. if yeas damn EA
why cant they make a game in which we drift anytime we want?
its possible in even GTR2
, but not in a aracde racer
nish_higher said:
3.when u turn ur speed reduces automatically-very frequently down to 30-thats just poor
try - turn off all assists.
xbonez said:
that would be because Catch-up must be enabled. in this case, they catch up immediately driving at superhuman speeds. similarly, if u get left waaaaaaay behind, they start driving super-slow. it is to keep the game exciting
you cant turn off catch-up in career mode.