^i was not talking about 8600gt's compatibily with dx9 & dx10
i'm talking about dx10 & dx10.1
btw i know the diff. between mobile & desktop h/ws
that laptop was bought for office purpose, i dont expect "awesommmmme" gaming frm it
just think of the millions of customers who hav bought 8xxx, 9xxx sure it performs (wth u expect for 5k?), most of them must be pissed off, coz of this dx10 & dx10.1 compatibilty issues. good thing is dx10.1 & dx10 games(good) arent out yet.
some are saying let dx10 to mature, that will obviously take more than a year frm now, then when it finally matures, MS will throw DX11
.
learn from XP & dx9 is what i'm saying.
create a os which makes profit for both (buyer & company).
& MS needs to have better communication with its h/w partners, especially gfx. makers.
kick that fatso ballmer
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DirectX 11 Won't Have 'DX9/10 Discontinuity'
During its Gamefest 2008 developer conference in Seattle, Microsoft officially announced DirectX 11, the newest version of its multimedia API package. Like its predecessor DirectX 10, it will be exclusive to Windows Vista "as well as future versions of Windows."
Features include new shader technology that begins to allow developers to position GPUs as more general-purpose parallel processors, rather than being dedicated solely to graphics processing; better multi-threading capabilities; and hardware-based tesselation.
Said newly promoted Microsoft's Entertainment Business Division CTO Chris Satchell during a Gamefest keynote, "We want to break away from purely having a paradigm of pixels, vertices and shaders."
DirectX 10, which was first released in 2006, required DX10-specific hardware, creating a clearly-defined split between it and DX9. "We created a discontinuity; that was deliberate," Satchell said during his address, but DX11 will be compatible with DX10 hardware.
"DX11 is totally compatible with DX10. There's not that 9/10 discontinuity we created before," he said.
On the state of the PC hardware switch from 32-bit to 64-bit architecture, Satchell noted that software has been the limiting factor. "We've been shipping 64-bit CPUs on the hardware side for awhile," he pointed out. "We're not at the point where the 64-bit OS is catching up. I think we are [there] in the next six to eight months." Satchell did not specify Windows platforms when referring to 64-bit systems.
well thats one welcome news.
lets see whether the gfx. card makers give us good "mature" (wch uses all features of dx10/11) card.
btw, just recently Intel was saying "GPGPU" has very less scope.