the house modding is just extreme. now we will be able to build custom buildings.
i can see the modding community using that to make a fallout civilization. age of empire kind, but with only one race.
Bethesda already tried that with the Skyrim DLC. They did a very nice job of expanding on that concept.
I am just happy to know that they are paying attention to the singleplayer games and not entirely banking upon the Elder Scrolls MMORPG. This gives hope that there may be an Elder Scrolls Singleplayer in the works. Hopefully unveiled in the next E3. *fingers crossed*
ah i see. i am not a follower of Elder Scrolls series.
i played dark souls once.
oh i assure you. once was too much.
g**nd phat gayi thi.
It's not hard game. It was just a different game at that time and a less forgiving one for your button smashing muscle memory.
Dark Souls 1 is still the best. Mind boggling level design. Dark Souls 2 is like a mishmash of stuff loosely connected.
+1 agreed, Dark souls 2 wasnt directed by Miyazaki who was working on BB, thats why it wasnt as good as DS1.. Besides, DS has nothing in common with Elder Scrolls gameplay or Fallout 4 for that matter..
Fallout/Elder scrolls have this town based gameplay where you can sneak and rob stores which I find awesome, Divinity Original Sin is one of the only modern games that has this..
I too played that sneak joke in Skyrim. Lodges an arrow through head. And hear them speaking "Did you hear that ?" Then goes to normal patrol route. Again lodges another arrow in butt. Same "Did you hear that?" Until all of them are dead.
I too played that sneak joke in Skyrim. Lodges an arrow through head. And hear them speaking "Did you hear that ?" Then goes to normal patrol route. Again lodges another arrow in butt. Same "Did you hear that?" Until all of them are dead.
whuuuuuuuuut??
its not about sneak kills at all, its about robbing stores when the owners are not looking.. its been an RPG mechanic since a long time but I cant find a single modern RPG(besides turn based RPGs) that implement this feature..
This feature was best implemented in Morrowind, unlike the recent Elder scrolls games, Morrowind's high level items werent randomly generated, they were specifically placed.. When you do find a glass longsword or a daedric crescent blade in a well hidden area, IN A TOWN, you feel rewarded.. that was NEVER implemented in modern games which I really really hate.. Sure, it has it's downsides.. once you know where good items are (by online guides or replay through), the game will become too easy but the satisfaction of finding something extremely valuable on your own can never be satisfied by the randomly generated crap thingie...
Dark souls has this too, i might add but that is dungeon based reward system, something completely different
*www.youtube.com/watch?v=Dbt2pGbIl-E
here is an example of what I was talking about
Agreed, Skyrim's combat was really underwhelming when you compare similarly themed first person sword/shield gameplay of Dark Messiah of Might and Magic
But the fact remains, in RPGs its not about how you swing your sword, its about what sword you swing, Dark souls isnt a traditional RPG, its an action RPG..
Baldur's gate, Elder Scrolls, Neverwinter Nights, Dragon age, Fallout series etc isnt about precise timing and parrying attacks, we are so familar with in Dark souls.. It all comes down to taste, dont get me wrong I enjoy Dark souls just as much as you but Skyrim isnt the same type of game as DS