Yeah my bad, I meant bend.
If light is bent, then there won't be shadows. Shadows are caused due to the light being reflected or absorbed by the substance.
Yeah my bad, I meant bend.
If light is bent, then there won't be shadows. Shadows are caused due to the light being reflected or absorbed by the substance.
reflect, bounce and absorb are the three words
the nanosuit is supposed to bend light during cloak, not bounce it back or reflect it.
The only explanation is a coding limitation, because the engine does not do full scale raytracing, which is the only way to really avoid the glitch without looking odd.
:sorcery: , .
Have you tried editing it recently ?
Optics class going on? ??
Physics ki patshaala samapt karo
[/spoiler]
care to share which cpu and gpu you have ?
You gotta be kidding me, !!! At 1366x768 resolution with medium settings , 68FPS [jump from 34FPS].!!!!!!Thats pretty close to gaming GPUs in high multimedia end laptops. Even a GT650M will struggle to manage that much FPS.
Basic optics, if light is reflected from an object then you can definitely see the object
Started Playing this...
which is the best AA setting SMAA,MSAA or FX???
Appearance : Performance, SMAA. Performance, FXAA. Appearance, MSAA.
All my personal opinion and experience, not based on any screenshot. To me FXAA looked very fuzzed out, SMAA looked most "natural", while MSAA looked smoothest but had a little more fuzz than SMAA.
All this is comparing the highest available options for each AA to me.
Agreed. I also don't use FXAA at all. It makes entire images blurry.
Completed Crysis 3 and on veteran difficulty the whole game took 9 Hours 58 Mins .. can't say about review sites but this game is good enough and demands a play through.