gameranand
Living to Play
Don't know that much about this but with retailers I guess publishers get lesser profits as distributor has to take care of media+packaging+shop maintenance and all and they want some profit too.
Minimum
Windows Vista, Windows 7 or Windows 8
DirectX 11 graphics card with 1Gb Video RAM
Dual core CPU
2GB Memory (3GB on Vista)
Example 1 (Nvidia/Intel):
• Nvidia GTS 450
• Intel Core2 Duo 2.4 Ghz (E6600)
Example 2 (AMD):
• AMD Radeon HD5770
• AMD Athlon64 X2 2.7 Ghz (5200+)
Recommended
Windows Vista, Windows 7 or Windows 8
DirectX 11 graphics card with 1GB Video RAM
Quad core GPU
4GB Memory
Example 1 (Nvidia/Intel):
• Nvidia GTX 560
• Intel Core i3-530
Example 2 (AMD):
• AMD Radeon HD5870
• AMD Phenom II X2 565
Hi-Performance
Windows Vista, Windows 7 or Windows 8
Latest DirectX 11 graphics card
Latest quad core CPU
8GB Memory
Example 1 (Nvidia/Intel):
• NVidia GTX 680
• Intel Core i7-2600k
Example 2 (AMD):
• AMD Radeon HD7970
• AMD Bulldozer FX4150
Recommended
Windows Vista, Windows 7 or Windows 8
DirectX 11 graphics card with 1GB Video RAM
Quad core GPU
4GB Memory
Example 1 (Nvidia/Intel):
• Nvidia GTX 560
• Intel Core i3-530
Example 2 (AMD):
• AMD Radeon HD5870
• AMD Phenom II X2 565
I'd be happy with the medium settings, screw the whiners!
It might very well be EA trying to woo back miffed PC gamers. Why on earth a game running DX9 on consoles, absolutely requires DX11 on PC is beyond me.
It might very well be EA trying to woo back miffed PC gamers. Why on earth a game running DX9 on consoles, absolutely requires DX11 on PC is beyond me.
Crysis 3 will already ship with hi-res textures, advanced graphics settings, tessellation and DX11 support. Additional tech areas that have been enhanced since Crysis 2 are: AI navigation system, animation system, water, fog volumes, cloud shadows, POM, AA, cloths, vegetation, particles, lens flares and grass.
For Crysis 3, the past year has involved a lot of performance and memory optimization work on many areas and for all platforms, as well as work on the rendering side. One of our big goals was to improve image quality, and a lot of work went into developing several DX11 based anti-aliasing techniques for PC, which means gamers will now be able to pick their favorite—this is relatively involved on a deferred-based engine, since it involves selecting every technique and accessing multi-sampled buffers, versus the usual “flip the switch” approach. On top of an improved tessellation system we’ve also introduced character/vegetation tessellation—and since tessellation performance was still not optimal for the level of detail we wanted to achieve, we also did research into different areas and introduced what we called “Pixel Accurate Displacement Mapping” for macro details with nice real-time self-shadowing.
On Crysis 2, a decision was made to focus on console, launching the title on all platforms simultaneously and bringing the same console UI menu experience to PC, but with a plan to release a dedicated DX11 PC version right after launch of the multiplatform version.
Was it that tough? This is a DX11 exclusive title, low-med-high, no DX9/10/10.1, only DX11. You need DX11 compatible GPU/OS.
You assume that maintaining a PC DX9 render is the same as maintaining an XBOX render. You assume incorrectly.
Quote:
Currently there is no reason to buy DX11 GPU because of no good DX11 only games. It will be a waste of money.
You've made your point, you're not going to buy Crysis 3 because you don't have a DX11 GPU/OS, stop spamming the thread with the same thing over and over again please.
Can somebody tell them that i need better gameplay not beast graphics ...
When on earth Crytek made games which were about gameplay (apart from Far Cry to some extent, but that was pre-EA days)?
Can somebody tell them that i need better gameplay not beast graphics ...
True , But still this "directx 11 must gpu crap" will make the game less available to customers ...