Cyberghost

Federal Agent Area 51
Staff member

Fallout 4’s first DLC, Automatron, will be released on Xbox One, PC and PS4 on March 22. It will cost you £7.99 in the UK/$9.99 in the US.

“In Automatron, the mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain,” reads the blurb from Bethesda.

“Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons such as the all-new lightning chain gun. Even customize their paint schemes and choose their voices! (For characters level 15 or higher.)”

Source: VG247
 
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Desmond

Desmond

Destroy Erase Improve
Staff member
Admin
Personally I don't really like DLCs which don't have new locations or storylines. Unless this has something really interesting.
 

coderunknown

Retired Forum Mod
can anyone help me linking two or more settlements with Sanctuary, please?

Assuming you have 6 Charisma & Local Leader pek on. Go to a settlement (or Sanctuary). Switch to workshop mode and once a settler is highlighted (can be your non-active companion as well). A "supply chain" option will get highlighted. Simply select the location. My suggestion is to use the Starlight Drive In as the central hub else Sanctuary tiny bridge will get a traffic jam full of brahmins.

And you can still dump all your scrap at Sanctuary and it'll be available to any settlement connected to Startlight.
 

sam_738844

Wise Old Owl
Assuming you have 6 Charisma & Local Leader pek on. Go to a settlement (or Sanctuary). Switch to workshop mode and once a settler is highlighted (can be your non-active companion as well). A "supply chain" option will get highlighted. Simply select the location. My suggestion is to use the Starlight Drive In as the central hub else Sanctuary tiny bridge will get a traffic jam full of brahmins.

And you can still dump all your scrap at Sanctuary and it'll be available to any settlement connected to Startlight.

That's the precise most answer I was looking for. Thanks a ton [MENTION=88006]sam[/MENTION]
[MENTION=85298]axes2t2[/MENTION] ... Above is why the forums are for :)
 
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Desmond

Desmond

Destroy Erase Improve
Staff member
Admin
I wasn't planning on buying it anyway. I don't really care about customs followers etc.

Sent from my A0001 using Tapatalk
 

Piyush

Lanaya
Bethesda takes survival mode to a whole new level

Dunno if this was shared but this looks greatly punishing. Those who have this game on steam, did you guys try the survival beta??

TLDR

No fast travel
No quicksave/ hardsave/ autosave- only possible when you sleep.
Diseases
Drug withdrawal symptoms
Hunger Thirst Fatigue
Companions dont heal themselves when down in combat
Resources scarce
Lethal damage done and taken
 

aniketdawn.89

Wise Old Owl
Bethesda takes survival mode to a whole new level

Dunno if this was shared but this looks greatly punishing. Those who have this game on steam, did you guys try the survival beta??

TLDR

No fast travel
No quicksave/ hardsave/ autosave- only possible when you sleep.
Diseases
Drug withdrawal symptoms
Hunger Thirst Fatigue
Companions dont heal themselves when down in combat
Resources scarce
Lethal damage done and taken
Some factors of it are gonna be a pain like no fast travel. Rest of the features are good. I will wait for a mod that re-enables fast travel and quick save. Game should be fun, not frustrating. Plus I just don't have the time to walk e.g. from the sea to sanctuary say when I am level 40 for something I missed; while it makes logical sense, but well not everyone have the time and patience. But the overall idea seems more like it should be in fallout - sort of stalker misery feel :)

Sent from my XT1033 using Tapatalk
 

Piyush

Lanaya
Some factors of it are gonna be a pain like no fast travel. Rest of the features are good. I will wait for a mod that re-enables fast travel and quick save. Game should be fun, not frustrating. Plus I just don't have the time to walk e.g. from the sea to sanctuary say when I am level 40 for something I missed; while it makes logical sense, but well not everyone have the time and patience. But the overall idea seems more like it should be in fallout - sort of stalker misery feel :)

Sent from my XT1033 using Tapatalk

Yea, same thing popped in my mind when I checked the features -Stalker Misery mod

No fast travel is really a painful thing they did. Bethesda said it is to encourage players to manage settlements more, because previously settlements had almost no game presence except a few. This time players will use each settlement as they play on instead of going back to Sanctuary often. And later on in the game, Vertibirds/ Institute portal for fast traveling is an option. But then again, i think this mode is suitable only for those who have ample time on their hands.

I personally liked no quicksaving. F5 was overpowered. You see a legendary deathclaw, you press F5 first and then decide the action next. Now, one will run 100 meters away from Deathclaw first and then decide where to run next :lol:
 

Cyberghost

Federal Agent Area 51
Staff member
*bethesda.net/data/images/event/100/Fallout4_WastelandWorkshop_Hero_1315x315.jpg

Fallout 4 – Wasteland Workshop Trailer

Fallout 4’s second add-on, Wasteland Workshop, will be available worldwide on Tuesday, April 12, on Xbox One, PlayStation 4 and PC. With Wasteland Workshop, you can design and set cages to capture live creatures – from raiders to Deathclaws. Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more. Watch the official trailer right now!


Expand the capabilities of settlements with Wasteland Workshop, then in May, travel beyond the Commonwealth to Maine for Far Harbor – the largest landmass Bethesda Game Studios has ever created for post-release content.

Stay tuned for more details on even more add-ons to be released in 2016 and on free updates like the Creation Kit, which will allow you to create mods on the PC and then share and play them across all platforms, including consoles.

*bethesda.net/data/images/event/100/Fallout4_WastelandWorkshop01_730x411.jpg
*bethesda.net/data/images/event/100/Fallout4_WastelandWorkshop02_.png
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Cyberghost

Federal Agent Area 51
Staff member
*bethesda.net/data/images/event/118/Fallout4_FARHARBOR_1315x315.png

Fallout 4 – Far Harbor Trailer

Watch the official trailer for Far Harbor, which will be available worldwide on Thursday, May 19, across Xbox One, PlayStation 4 and PC.


In Far Harbor, a new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work toward bringing peace to Far Harbor, and at what cost?

Far Harbor features the largest landmass for an add-on that Bethesda Game Studios has ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

Stay tuned for more details on even more add-ons to be released in 2016, and on free updates like Mods, which are now available on PC. Mods will be coming to Xbox One players later this month and to PlayStation 4 players in June.

*bethesda.net/data/images/event/118/Fallout4_FarHarbor_WelcomeSign_730x411.jpg
*bethesda.net/data/images/event/118/Fallout4_FarHarbor_PlayerAndNick_730x411.jpg
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*bethesda.net/data/images/event/118/Fallout4_FarHarbor_Coast_730x411.jpg
*bethesda.net/data/images/event/118/Fallout4_FarHarbor_FogCrawler_730x411.jpg
*bethesda.net/data/images/event/118/Fallout4_FarHarbor_MarineArmor_730x411.jpg​
 
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