Buddy, games with CPU physics engine, GT 240 does not make any kind of difference at all and sits idle. For using the PhysX, you need to have game with PhysX implementation and Modded PhysX driver in case the main card is an AMD. Now nVidia already has made the latest version of PhysX engine open for the developer to optimize it for CPU too. Currently PhysX, when running at CPU, uses older single threaded X87 instructions, resulting very poor performance. Now if developers, after having access to the PhysX SDK, can rewrite the CPU code with proper X86 instructions (SSE 2, SSE 3, SSE 4 and AVX/FMA) optimization, PhysX will be running smoothly in CPU too.